POOP

Taradino’s rise begins in the area called POOP.

Well, Taradino, you’d better watch out!  There’s a low guard about to shoot you.  But, as his title suggests, he’s easy to take out.  Then Taradino sees two push walls to his left.  He decided to get the second one now.  Behind the wall was another pistol.  He picked it up and went to push the wall to his left, seeing that the wall could still be pushed.  Before he could do anything else, he heard the high guard calling to him.  Dang it he had a machine gun.  Using both pistols he shot down that high guard.  And that was when he saw the machine gun up ahead.  Yes, it was up.

He decided to go back to the wall he had pushed and push it once more.  Then he saw a gold key.  He picked it up off the table, and then later he shot the table for fun.  He went back into the place with the high guard and two strike team guards were following him.  He wondered:  how much trouble is it to get to this machine gun?  He took the guards out, although he took in some damage too.  They were harder to shoot because they were good at rolling on the ground.

But he caught up to the GAD elevator.  At the top was the catwalk and he got that machine gun.  At the end of the wall was a gray barrel.  He shot it and it had a bowl of priest porridge.  Great, it’s hot!  He got it and saw that behind was another push wall.  Something was on the ground at the end of the hall on the left.  He walked up and the low guard stood up.  “Drop it!”  Taradino ignored the warning of the guard and used his machine gun for the first time on someone.

He found the door that used the gold key.  He opened the door.  Obviously, it was not useful to complete the area, as it was a single room.  But it had lots of ankh bonuses.  He counted it to be worth 64 ankh points.  Behind them was the monk meal.  He didn’t need it since the priest porridge was so good.  Seeing nothing else of interest, he rushed back to the starting room.  Then he remembered the first push wall.  He pushed it and saw that it could be pushed again.  But he had to go around the wall to his right first.  He had a rule in mind:  push every wall until they can’t be pushed anymore.  It helps in the end.  Now that was a surprisingly big first room.

When he opened the door to the next room, he saw the lightning guard.  The guard seemed easy, like the low guard.  He actually was a little harder to kill.  After opening the next door, he saw the high and low guards.  He finally had a chance to use a machine gun on another machine gun carrier.  After this was the elevator.  He went in and closed the door.  He flipped the switch.  Then the music started to play.  Taradino liked the music but it was making the elevator slower.  The elevator got to its destination and it opened.

Then Taradino saw two lightning guards.  They were still quite easy with the machine gun.  He opened the next door and saw a fire jet on the ground.  He also saw a bazooka directly ahead.  He quickly got the bazooka.  Then, avoiding the fire jet, he opened the next room.  Oh boy, more fire here!  He saw fire shooting out of the walls.  He ran past one, waited, and ran past the other.  There was a switch on this side.  He flipped it and the fire shooting turned off (or he flipped it off).

A silver key locked the door on his right.  Then he went to the left where there was another door.  Whoa, there’s a box of TNT here!  He got back his machine gun, walked back, and shot the box.  Some priest porridge was by it, so it became hot too.  There were some gray light poles here.  He shot them for fun again.  Then he shot the low guard on the ground.  The guard stood up, just to fall back down from the bullets he got.  When he got to the next room, he found it full of ankh bonuses.  To his left was an arch of them; to his right was a ray of them.  The bounce pads would help him get there.

But first he decided to get the push walls.  On the right he went to one.  It appeared to be locked.  He tried the left.  It worked so he went in.  He found a 25-point ankh and, of course, a touch plate.  When he walked over the touch plate, it moved the wall.  He went out and the wall had moved that he tried earlier.  Here, there was a water basin and an empty basin.  He drank the water and had to destroy the basins.  That was because there were some ankh bonuses behind them.  Then he went out and got the rest of the ankh bonuses.  It took awhile to finish this task.  Then he had to open a door behind the bounce pads.  It was hard as well.

Then the strike team guards came out of the room.  Taradino got in the room and shot back at the guards.  They don’t cooperate much.  He found the silver key on the table here.  He got it and shot the table.  He ran out and shot a lamp in the middle of the last room.  Then he continued to go back to the fire shooting room.

He went through the locked door.  On his right, he found a push wall.  In this place he found a heat seeker.  Then he was on a bounce pad.  Above him was an extra life!  He had already earned one with his ankh collection.  In the room after this one, there was a glass window.  He saw the high guards behind it.  Next he shot the window and the guards became active.  After shooting them down, he saw some priest porridge.  Then he saw a drunk missile.  He took them all when he saw the end.  He had to evade all of the walls in this room, as they were hot.  One was even moving.  He got to the exit of the area.

Taradino, good luck!  

2: Quest
Quest

Taradino Cassatt went onto the next area in his rise.  It was called Quest.

He started in a quiet room, with a door at the end.  Wait, there’s a push wall on your left, Taradino!  So he went to the wall on the left and pushed.  Inside were a pistol, machine gun, and a switch.  This would be more helpful if he started here.  And the switch…what was that for?  He flipped it anyway.  Then he went out and through the door.

There were several GAD in the next room.  He went up them like stairs.  There were some path GAD and below was a bounce pad.  Soon some strike team guards came toward him.  He thought it would be easier to fight them after dropping to the ground.  He shot carefully as he saw the ankh behind them.  He’d rather take it than shoot it.  Also, there was an endless hole in the middle of the ankh.  He walked around it.  Suddenly he saw a touch plate.  He went over it and into the next room.

As he opened the next door, a spin blade was moving across the room’s perimeter.  He saw some lightning guards.  After shooting, they walked towards him.  He went in and found bulletproof armor.  As the guards followed him, they went into the spin blade.  There was blood flying all around the room once they died!  He saw some locked doors; a gold one and a silver one, to be specific.  He went left into an unlocked door.  There was a high guard.  He shot the high guard down.  There were also some pillars in this room.  When he looked behind them, he saw that they were blocking the gold key.

Taradino went into the next room.  There were various guards.  This happened to be the room that the first switch controlled.  For on the walls were some fire chutes.  They were inactive.  He had to shoot them himself.  But in front of him was a bazooka.  He first used his drunk missile.  He liked how it was a cool weapon.  As they all got the missiles on themselves, they blew up and Taradino said, “Yes!” to the ludicrous gibs.  He bagged the bazooka.  Then in the next room, he saw a high guard.  He used the bazooka on him, but the gibs were not ludicrous this time.

He went to a switch in the top wall by using a nearby bounce pad.  A column moved.  Behind him in the air was a firebomb.  He jumped up and got it.  Be careful with this one, Taradino, because it doesn’t have much shots.  He went back a few rooms and saw the key available.  Then he got the key and, as always, shot the table that held it.  He went out the door.  Now he could go in the first locked door.  He also had to be careful because the spin blade was still moving around.

A low guard was behind the door.  Then he saw a gray barrel and shot it.  When it exploded, the guard was being hurt.  He shot the guard once and the guard died.  Inside the gray barrel was some monk meal.  He needed it because he had taken in some damage and hadn’t replaced it yet.  He found some push walls in this room.  They were currently locked.  There were also two doors at the end.  He went through one.  A lightning guard was there.  He found three touch plates at the end of the room.  He shot down the guard and went to the touch plates.  Many walls were moving as he did it.

He went back and the push walls were moved.  He turned right and went in.  A small room on the left revealed a God mode power up.  He hurried to get it, as a lightning guard was following him.  When he was a God, he used his hand to shoot a fireball at the guard.  He also made weird noises.  Opening the next door, he found some TNT on the ground.  He boldly went up to it and fired at it.  In the next room were some low guards.  Now he found out that his God hand was cool.  After using the fireball, he hit a guard.  Then the ball traveled to the other guard.  They disappeared when they were killed.

Taradino entered the next room.  There were some low guards lying on the ground.  He shot them and they never even knew he was there.  A switch was at the end.  He threw his fireball when he saw a burning urn in front of it.  Then he flipped the switch.  A column moved.  He had to go back to the room with the moving walls.  There were some water basins in a smaller room that had been made by the push walls.  He drank from one uselessly.  There was another push wall.  He pushed it and found many bonuses.

After firing at some blue barrels, he saw a flame wall.  He was a God for a few more seconds (it only lasted a minute) then he continued.  He filched the flame wall.  He didn’t need any more food, so he ignored it.  Going into the next room out of that secret area, he found some high guards.  He returned to the machine gun, as the flame wall was dangerous.  He shot down the high guards.  There was a pillar to the side.  It must have been that pillar that moved with the switch.  He went in and saw the silver key.  Too bad the jump pad guarded it.  After trying to get out for a long time, he got out the door.

There was also a door on the left.  He decided to go through it.  But there were many lamps blocking the door.  He just shot them.  There were some strike team guards at the end of this hall.  Taradino shot them down and saw a push wall on his left.  He pushed it and went through.  In here were several ankhs with different values.  He went to the next room and saw another push wall.  It ended up being pushed many times.  Each time he pushed, it gave him better bonuses, finishing with an extra life.  He went back into the hall and saw many guards.  He shot them and couldn’t evade being shot back at.  He saw a gray barrel just past these guards.  He shot it and out came a heat seeker.

He went into the next room.      It was only blue and gray barrels.  He shot a gray barrel with his machine gum since it was an easier barrel.  Then they all exploded.  He found many bonuses later.  But when he was about to leave, he saw a power up for flying!  He took it and thought that he should have been there earlier so that the silver key would be easier to reach.

After a long walk, he reached the door locked by the silver key.  He saw a water basin and around the corner were the strike team guard and the low guard.  After killing them, he went to drink the water, since he didn’t need it earlier.  He walked through another door.  This room had only a lightning guard.  Taradino took him out easily.  In the next room he found some gray barrels.  After shooting them there were three low guards that came after him.  He had a hear seeker that was in a barrel so he used his own to kill these guards.  Then he got an ankh at the end of the room.

On the other side of the door, he saw a five-point ankh and a high guard.  He quickly got the ankh, and then shot the high guard.  Then he went through a big door.  A lightning guard came after him.  He shot the guard down and saw some push walls ahead.  They had some ankh, a gray barrel, and a gun.  Instead of taking the machine gun on the right, he bagged the bazooka on the left.  The exit was in sight.  He was about to go for it when a strike team guard found him.  He only had to shoot the guard and then he could leave.

Taradino, have fun on your rise!

3: Relics
Relics

After Taradino finished Quest, he went onto the next area, called Relics.  Sounds fun!

Taradino found a forked hall with some lamps.  He wanted to turn right, as he walked over a touch plate.  This totally messed up the room!  Four secret areas were uncovered.  He shot the lamps out of the way, and then searched in all secrets.  He found a pistol, a machine gun, an excalibat, and a dark staff.  These are interesting new weapons.  He then went to his right into the room ahead.

He decided to use his dark staff.  A fire monk was in this room.  These guys have an attack that is hard to dodge.  But the dark staff took him out quickly, along with some blood splats.  He turned to his right again and went into another room.  Here he saw new health items.  They were monk crystals, in two sizes.  But he didn’t need them yet.  He pushed the wall to his right to see four ankhs of various values.  They reminded him of coins.  Then he went into the next room.  He saw a pistol and some fire jets.

There was also a glass wall ahead of the fire jets.  Two death monks were on the other side.  These guys are easy, but strong.  He shot the glass with his machine gun.  When he got them in sight, he shot for a while.  Then he had them killed and carefully ran through the fire jets.  They were on the other side of the glass wall too.  He saw a bounce pad ahead and a fence.  Don’t go there or you fall off the edge of the world!  When he bounced, he saw a machine gun in the air.  But there was also a push wall.  He went in and pushed it three times in a row.  There were several ankhs and more new magic weapons.  He wanted the excalibat now.  He also got some water from a basin.

Going out the next door, he saw a catwalk and an elevator.  He went under the catwalk and saw nothing of interest.  Then he saw a push wall.  After going inside this secret area, he saw that the gold key locked it.  He went in the elevator.  After the elevator reached the end of the track, he saw another death monk.  Also there were many monk crystals.  He hit the monk with his bat and the monk flew up.  He thought it might take a long time of this, so he used his machine gun for the rest.  There were also two push walls.  He got the farther one.  It had a large monk crystal.  The next room had ankhs and magic weapons.

He went into the next room, and there was lava on the walls by the door.  He saw the fire monk in the next room.  He got his excalibat out and swung it as a fireball came.  He hit it as if the fire monk was a pitcher!  He didn’t kill the fire monk but he charged the bat until baseballs flew everywhere.  Then the fire monk died, with blood flying too.  He saw a flying power up and an asbestos armor.  He put it on and it was oh so itchy!

The flying power up was for that catwalk.  He went back to the elevator.  When he got out, he flew up to the top.  He went to the back of the catwalk.  There he saw the gold key.  He got it and went down to the locked door he had seen first.  There was a duplicate of the power ups he had already possessed.  He had to shoot some flags there too.  After his minute of power ups was over, he got the new ones.  Then he rushed back to the first room.  He went to the room right of where he was there, which was straight ahead of the entrance.

In this room were the doors that used the gold and silver locks.  He had to kill a death monk as well.  Then Taradino went through the gold key door.  There was a light pole with an ankh behind it.  When he got the ankh, he saw a push wall.  He went in and saw a God mode power up.  Luckily, in the next room was a fire monk.  He killed it easily.  Then he went on and saw some gray barrels.  He threw the fireball at them and there was a ten-point ankh and a machine gun.  The gun was useless now.

In the next room, he saw a fence in the middle with sky in the fence.  That was interesting.  And behind all that was a death monk.  He went on a bounce pad.  Taradino threw his fireball at the death monk when he was on a fence.  He got some ankhs and one was a five-pointer.  It was up in the air.  He got it just as God mode ran out.  Then he went in a door ahead, on the left.  This room had a push wall and a switch.  He pushed the wall and saw a few monk crystals.  There were also magic weapons and 25-point ankh bonuses.  He flipped the switch.

In the room to his right, a wall moved.  He went in and saw some catwalks with a bounce pad in front.  He bounced over and saw the silver key.  He took it and went up some GAD.  Since there was probably nothing else to get here, he went back to the room before where he needed the gold key.

Here he went in the silver key door.  When he was in this room, there were two death monks.  He killed both with his machine gun.  Then he saw a push wall on his left and he pushed it.  He saw some monk crystals and some 10-point ankh bonuses.  He got the ankh and went to the next room.  There were two fire monks here.  He saw a push wall on his right.  He went in and saw an empty basin, magic weapons, and some ankh bonuses.  He got the dark staff as his new weapon and went back to destroy the fire monks.  Then he saw the elevator and went in.

When he got out of the elevator, he saw a death monk.  He got his machine gun back and shot at the death monk.  He turned right, seeing that the elevator was in the middle of the room.  He walked over a touch plate.  Ahead was a section of walls that moved.  Taradino went through and saw a monk crystal, excalibat, and ankh bonuses.  He got everything.  When he opened the next door, there was a fire monk guarded by some blue barrels.  He charged up the excalibat once the fire monk destroyed a barrel.  Then the baseballs flew everywhere and the fire monk exploded.

Ahead were two doors.  He went in the left door.  This room contained nothing but a touch plate.  Taradino walked up to it and a wall moved.  It was in the room that was on the right.  He went into this door next.  The room had a dark staff and the iron key.  These were behind the walls that moved.  After he got these things he went back to the room at the beginning of the level.

He turned right, as usual.  In the next door, he saw a death monk.  He took it out with the machine gun.  Then he went through the next door, which required the iron key.  This room was a long hall with a fire monk at the end.  He shot it with his machine gun this time.  After killing the fire monk, he went to the next room.  It was small but had a death monk.  A light pole guarded a push wall.  After he killed the death monk, he went to shoot the light pole.  In the push wall was a health station, with a water basin and some small monk crystals.

Taradino went out of the secret room and into the next room.  It was a skinny hall.  At the first bend, a large monk crystal was there, and if he had any health lost, he couldn’t evade using it.  That was the only bend, in fact.  As he saw the exit, he also saw a door to the right.  He decided to go in, guessing it might be important.  As he opened the door, he saw a bunch of light poles.  He shot them all and saw a statue at the end.  He walked up to this statue and got a knife from it.  He said yes!  Then he went out of this room and exited.

Great job on this area, Taradino, and do well ahead!

4: Operation Wolf
Operation Wolf

Next in the rise is the area called Operation Wolf.  An old game’s name!

Taradino is in a long hall, with five doors out of it.  Well, that doesn’t count his way into Operation Wolf.  At the two corners away from the doors are split missile weapons.  This is new.  Taradino snags the split missile to his right and goes in the door.  Here’s a new enemy too!  It’s the robot patroller.  When he saw it, he remembered that he could only destroy it with his fourth weapon.  So he used the split missile and bang!  The robot patroller broke down.  Ahead were lava walls.  There also was an elevator he could use.

He decided to explore this place more before using the elevator.  He went into the room left of where he was in before.  When the door opened, he saw another robot patroller!  He shot it with a split missile again.  Then it broke, like the last robot.  And another elevator was ahead.  It’s time to explore more, Taradino.  He went through the next three more doors, and the same routine was made.  He found a robot patroller, shot it with a split missile, saw the elevator at the end of the room, and avoided the lava walls.  He made sure that the robots were dead more by hearing their movement than by seeing their metal scraps on the ground.  He didn’t want to stay around too long.

After awhile of this robot action, he went back to the door on the right.  He went through the elevator.  Five seconds later, the elevator reached its destination.  He saw the statue in the middle of the room, which had a knife held inside.  Taradino got his machine gun back out.  Then he shot the statue, but it wouldn’t break.  He went up to it and took the knife.  He couldn’t help saying, “Yes!” again.  Then when he shot the statue, it broke.  He went through the door and saw two other doors on the same side of the room.  He took the door to his right.  In this room, he found a bounce pad, which led to an arch of ankh bonuses.  He also saw a push wall to his right.  He went there first.  Then after it was pushed he found an extra life.  He went to get the ankh and some strike team guards found him.  They went in a group of two, staying close together.  Taradino had an idea.  He went on the bounce pad, and then he landed on the guard.  As the guard yelled in pain, he fell and died also.  Taradino went back to the ground to find that both guards had died!

He saw the gold key, with another strike team guard behind it, facing away.  When he got the key, the guard noticed and turned around.  You’ll know what happened before he could shoot the guard.  After the guard was dead, he saw another push wall on his right.  He pushed it and it moved only eight feet.  Usually it moves 16 feet.  He soon found that it was just hiding the sky from him.  That’s all he needed to do in this room.  He went back until he was in the elevator.  He went down and went to the second room.  Then he went in the elevator.  The elevator took him to a room that had a guard he hadn’t seen yet.

This was an over patrol guard.  He said Fire to Taradino then he threw a net at him.  Taradino didn’t have enough room to evade the net.  So when he was in it, he found out why he had a knife.  He sliced the rope to get out of it.  Else he would have to wiggle out, which was harder.  He shot the over patrol guard and he went through the door.  It was locked with a gold key.  He found a high guard in the next room, with a light in front of him.  Taradino shot them and went into the room ahead.  There was another high guard walking through the room with some fire urns to his side.  Again Taradino shot them all.  Then he went out and into the next room.  This is suspicious, nothing’s here!  Taradino, it’s supposed to be easy.

He went into the next door and a narrow hall was in it.  He had to go around some corners (two possible sides), then he found a high guard somewhere in it.  He finished the maze room and saw a push wall on his left.  There was a 10-ankh bonus behind it.  He went through the door behind it.  There were just some lights and health items here.  Taradino shot down the lights and took the health.  It was probably the first health he had seen yet in this area!  He went out of there and into the next door he saw in the maze.  He saw TNT on the ground and stood back to shoot it.  A gray barrel exploded and he saw some monk meal come out.  There were also some five-ankh bonuses.  Opening the next door, he found three high guards ready to kill him.  But he was smart enough to evade them to a point of facing one at a time.  To his right was a ray of ankh.  He got it and saw the silver key, so he got that too.

Heading back to the elevator, he saw a pistol that was by the elevator where the over patrol guard was.  But he didn’t need it.  He went through the elevator and back to the main hall.  He was going to the third elevator.  At the end of the third elevator was an over patrol guard.  Taradino shot faster this time so that he wouldn’t be caught in a net.  Also he saw a machine gun on the ground.  He opened the next door, locked by the silver key.  Past it were two low guards.  He shot them down and saw that there was a push wall in the room.  He went through and saw a bazooka and some monk meals.  He bagged the bazooka then went through the next door.  There was some TNT on the ground.  He went back to the machine gun and shot the boxes of TNT.  When he was in the next room he saw a low guard and priest porridge.  He shot the low guard and went through the door in front of him.

Now he saw a lot of low guards.  There was a lamp and a 10-point ankh.  He shot the guards and the lamp.  Then there was another low guard that stood up and he shot him too.  Then Taradino got the ankh.  He went back to the last room and got the priest porridge.  He went through the next available door and saw nothing exciting.  There were just a few health items and light posts.  He went on through to the next door.  In this room were four low guards and the iron key.  He shot the guards and got the key.

As he returned to the elevator, he picked up some monk meal in the next room.  Soon he was in the elevator.  Then he went back to the rooms with lava walls.  He went on through the next elevator to the east.  After getting to the destination, he saw another over patrol guard.  He shot the guard and went through the next door, locked by the iron key.  Then there was a lightning guard walking around in the next room.  He shot the guard and went to the door on his left.  There were some more lightning guards here with ankhs in the middle of the room.  He shot the guards and got the ankhs.  As he went through the next door he saw a lightning guard that didn’t notice him earlier.  The guard was shot and Taradino continued.  The next room had the same feel, but it was bigger.  Taradino shot the guard again and went on.  This continued in the next room.  But then he saw a push wall on his right.

Taradino went in the secret room and found only bulletproof armor.  Then he went through the next door.  He saw a plant in the way so he shot it.  There were four more doors in the room, all which had plants blocking them.  He shot them all.  Then he went in the first door to his left.  He faced a long room with two lightning guards toward the back.  He shot them recklessly, since he had the armor.  Then there was some priest porridge behind them.  He got one, from earlier fights.  The next two rooms looked like this too.  Their only difference was the food variety in the back.

When he got to the fourth room, there were also two lightning guards, but no health items were in the back!  He shot the guards as his armor wore out.  The next room was small, but had the oscuro key.  When this key is found, then something bad has to be ahead!  There was a lightning guard in front of it though.  He shot the guard and got the key.  Seeing that nothing new was in this part, he went back to the elevator.  Then he went east again in the elevator hall.  This was the last elevator to take.  He got out of the last elevator.  As usual, there was another over patrol guard.  He shot the guard before he was caught.  The next room was locked by the oscuro key.  Taradino went through, although he was nervous.

After he had opened the next door, he found seven various guards, all coming after him!  Some had light poles blocking them.  He shot them all down and he went into the door ahead.  It was a room with high guards around every corner.  After two high guards were cleared, he saw a 25-point ankh.  Behind was a push wall.  He went in and found some priest porridge and a split missile again.  Going out of the room, he saw some strike team and lightning guards following him.  Some had come from the room on his right, so that it was empty.  He shot them all and went to the left.  It was also empty, except for a door on its right.  This room reminded him of an earlier room.

As the door opened, Taradino was stuck.  He saw a barrel in front of every door in the room.  This room had more doors than the last room that looked like it.  And every door had a barrel blocking it.  He shot them all and low guards were by every door, in front of the barrels.  This was a hard room.  He went in through the first door on his left.  There was only one low guard this time.  After he shot it, he realized that there were more guards following him.  He saw two low guards coming out of other doors.  When he had shot them, he went in through the next two doors.  Nothing was in these rooms.  There was a strike team and high guard in the next room.  When he shot them, he went to the door on his far right.  This room reminded him of the room before the oscuro key.  There were two low guards by the back.  He shot them and got some ankhs behind them.

He went out and into a room directly ahead.  The room had a robot patroller.  He decided to run back to his bazooka.  It was more accurate.  Upon returning to the room, he saw that there were two doors to this room.  The robot was coming out of the room through this door.  Taradino shot the robot with his bazooka and destroyed the robot.  He went in and saw a healing basin.  He drank from it and went to the far edge of the room.  He triggered a touch plate.  On the opposite corner of the room was an opening with another touch plate.  He went over it and went into an island inside of this room.  He saw another robot and shot it.  The bazooka was quite reliable.  Then he went onto another touch plate.  It triggered a wall on the opposite corner of the island.  After he had gone in, he found the last touch plate.  It triggered the wall guarding the exit.

Taradino, you survived another level; a long one!  Get ready for your next area.

5: Pi
Pi

Taradino came to the next area.  It was called Pi.  It’s time to do some math.

He came in a large round room, with a strike team guard and a lightning guard in the middle.  They weren’t able to see him, as they were turned away from him.  So he shot them down before they could react.  There were some beds by some walls in this circle.  He shot them to clear some good stuff.  Some tables guarded guns, but he didn’t need them again.  There was a wall that he found and when he pushed it, there were some ankhs.  They were 1s and 5s.  To his right was another push wall.  There were more ankhs; this time 10s and 25s.  It was worth an extra life.  Even the secret rooms were round.  He went across the large circle, past a lowered ceiling.  Behind a wall was a door.

He went in the door.  The next room seemed round, but it was also hollow.  In fact there were windows into the middle of these circles.  A low guard saw him through the window.  He shot the guard and went for the next door.  But another low guard saw him on the other side of the inside circle.  After he took out this guard, he went through.  It was another room that seemed identical.  He walked around it and a high guard saw him from inside.  He fought the high guard and went around when he heard another high guard shout.  This time there was another door on the left.  But Taradino fought the next high guard and went through the left door.

As he opened the next door, he found that this room was again a similar room.  He went around and saw a statue.  But an over patrol guard saw him first.  He shot the over patrol guard and the statue outside.  He saw a knife in another statue.  He didn’t know why he should get the knife, but he did anyway.  He shot this statue, along with another one next to it.  He went out of this room when he heard another over patrol guard yell at him.  In this room, he went through the door that he hadn’t gone through before.  Then he was in another circle room, maybe larger than the last circle room he had been to.  It also was a donut-style room.  Fire came out of the donut, but he saw GADs on both sides.  He only needed to go counterclockwise.  So up the GAD he went and saw some strike team guards.  He shot them and he saw a touch plate at the end of the room.  As he walked over it, he saw the donut move.

When he went to the donut hole, he saw a lightning guard.  After shooting him, he saw a bazooka and a heat seeker.  There were three elevators in this hole.  He went for the left elevator, but he had to wait.  So he went to the middle elevator and tried it.  He also had to wait for this elevator.  So he went to the right elevator.  This one made him wait too.  So, by this time, he just went to the left one again.  It was to his level.  Taradino stepped in and went to the next destination.  At this time, he was in a room with not much space.  But as he went forward, he saw a touch plate.  The walls moved, and he found out that he was in one of the circles he was in earlier.  It was the first one with the low guards.  He went around and saw some monk meal.  Next he saw the gold key.  He took it and this time the table was in the way.  So of course he was going to shoot it.

He went back to the elevator, seeing that he couldn’t do anything else in this tight space.  He headed to the second elevator.  On his way he bagged the bazooka.  After he had gone through the second elevator, he found this to be a bit redundant.  He went to the end of the room outside the second elevator and walls moved.  He went around the donut and saw some monk meal.  He ate it and went around again.  Here he found the silver key.  He had to shoot the table to continue.  At the end, he went into the elevator.  He went back to the bigger donut.  Then he had a heat-seeker and went to the third elevator.

Upon the arrival of the third destination, it again looked the same.  But as he triggered the touch plate, he saw the over patrol guard.  He got caught in his net, but got out with the knife.  Then he shot the over patrol guard.  Around he went and found priest porridge and the iron key.  He went back to the elevator and got into the big donut.  He continued to go counterclockwise.  Then he went through the rooms to the first circle.  He went left.  This time, behind the wall was a door that went into a room that was flat at the far end.

A low guard saw him here.  He shot the low guard.  Then he went through the doors with flat walls.  Another circle was in the middle of this room.  The room was a square though.  Two low guards were in this room.  He shot them before they could do much damage.  On his right was a set of doors locked by the gold key.  In this room Taradino found another low guard and priest porridges.  Directly in front of him was a touch plate.  A column moved when he went on it.  Then he pushed the wall in front of him.  Inside were more priest porridges and an extra life.  He got them and he went out to the square room.  On the outside of the donut hole was a touch plate.  He triggered it and a wall moved.

In the room to the next right, he needed the silver key.  Inside were a low guard, monk meal, and priest porridge.  He shot the guard and then he went to the other end of the room.  There was a touch plate.  A column moved when it was triggered.  Taradino found another push wall behind the touch plate.  Behind the wall were monk meals and 5-point ankhs.  He got the ankhs and didn’t need the monk meals.  Then he went out of the room.  He went right again and to the doors locked by the iron key.  On the way was another touch plate.  When he triggered it, a wall moved.  Then he went through the door.  The only thing new in this room, so far, was two monk meals.  A low guard was included.  After shooting the guard, he went for the touch plate.  Behind the touch plate that moved a column was a push wall.

In this place were a split missile, many ankhs, and a God and dog mode.  Taradino got God mode first.  He went out to the square room and into the donut-hole room.  There were the columns that had moved.  Walls had moved in here too.  Taradino looked for any guards, but couldn’t find any.  In the secret rooms, he found healing basins in each.  Also, the first room had a 25-point ankh and the second room had 10-point ankhs.  He got the ankhs.  Then he went back to the last secret.  He got dog mode before God mode had ended.  Then he ran out back to the donut hole.  He headed for the exit, which the columns were by.  He heard a dog song here.

Have fun being a dog, Taradino.  We know you’ll like the next area!

6: Schools
Schools

Taradino started up the next area.  It was called Schools.  However, he wasn’t a dog now.

This whole room was covered in floor lamps.  Well, there were also three keys that blocked the doors out.  And some guns lay on the floor.  After he had shot out all of the lamps, he saw that the doors were all locked.  Luckily, all the keys for these doors were there.  He got the gold, silver, and iron keys from their tables.  Then the tables were involuntarily shot.  A wall in the corner he noticed was a push wall.  It appeared to be locked.  Then he went to the iron door.  He saw a low guard at the end of the room, by an elevator.  As he went to the low guard, he heard another one find him.  He shot both of them.  There were bonus barrels.  He shot them and got some monk meal and an ankh.  He went to the elevator, but it required a silver key.  Luckily he already had this key.

He had to wait, but when he went in the elevator, he saw that there were signs by the door that had four dots.  When he got to the next destination, he saw the walls by the doors again.  There was one dot.  This room was blocked by glass near the end, in front of some lightning guards.  Taradino shot the glass wall and shot the guards.  Then he turned right.  The next room was the same but there was one lightning guard.  He shot the glass and lightning guards.  Behind the wall was some priest porridge.  He ate it.  Then he went through the next door.  It was again the same as the last but had two lightning guards.  He shot them and saw the priest porridge again.  He didn’t need it.  Opening the next door, he saw that this room was finally different.

In this room, he saw fire jets on the floor.  They were guarding a switch in the far corner.  There was also an over patrol guard.  He was looking at the switch.  Taradino shot him easily.  Then he went over to turn on the switch.  He was careful to not burn himself.  Then he went back to the front of the floor where the elevator was.  He continued on straight because there was another door to his left.  Again, a glass wall blocked him and a lightning guard.  He shot the glass and lightning guard.  More priest porridge was on the floor.  He decided to save it.  After opening the next door, he saw another glass wall, but nobody else.  When he shot the glass, there were two lightning guards that found him.  He shot the lightning guards and walked to the next room.  It was like the last room with a switch.  This time, the over patrol guard would see him and there was a touch plate instead of a switch.  He shot the over patrol and carefully went to the touch plate.  There were fire jets on the floor this time too.

He went to the elevator again because nothing left was to be found in this school (or floor).  On the arrival of the fourth floor, he went to the first room.  The push wall had moved.  A small room was revealed, with another push wall in the far corner.  It was locked as well.  He continued to the gold door.  This area is quite repetitive, as this room had a low guard at the end, by an elevator.  And as he went for the guard, another one walked up to him from behind.  Taradino went to them and shot them both.  He shot the bonus barrels (which were here as last time) and got a heat seeker and a 10-ankh.  He went to the elevator and had to wait, so he ate some monk meal.

The elevator opened and he went in.  After getting out, he saw the walls to the side of the elevator, which had two dots.  There was a glass wall.  Behind this wall were two strike team guards.  He waited for them to walk closely to each other then shot the wall with the heat seeker.  Both guards died too.  He went right and through the door.  A glass wall was at near the end of this room, and in front of a strike team guard.  Without a wait this time, he used his heat seeker again to shoot the wall and guard.  After getting past the wall he saw some priest porridge.  He wanted to use up the heat seeker quickly, so he shot this too.  Turning around, he saw the next door and went through.  Taradino was right—there were two strike team guards behind a glass wall!  He used the same tactic that was in the first room of school two.  It ended in ludicrous gibs.  “Yes!” said Taradino.

He saw more priest porridge to his right.  He heated it and turned around to find the next door.  There was an over patrol guard and more fire jets.  This time the fire jets were moving!  He shot the over patrol guard and went for the switch in the corner.  He ran into some fire on the way back, because it was too hard to evade.  So when he went back near the elevator, he ate some priest porridge hot.  Arriving in the next new room, he saw another strike team guard.  He shot the glass and guard at the same time.  Then he saw some priest porridge but didn’t shoot it, since he had only one heat seeker round left.  He opened the next door, to see a glass wall but nobody.  He switched to the machine gun and shot the glass.  Then he heard strike team guards again.  He got his heat seeker out to shoot one.

Of course, he couldn’t shoot both with the glass gone.  So he had his machine gun again and finished killing the next guard.  After the next door, he saw the over patrol guard, moving fire jets, and a touch plate.  He shot the over patrol guard and evaded a net that was thrown at him.  Then he went to the touch plate, which triggered a wall to move.  He had no excuse to be burned this time.  He waited for the fire to be clear and ran out for the elevator.

Back at floor 4, he went out the gold door.  He decided to look at the new room space.  There was more room freed and many push walls at the end.  They were still locked, north and south.  Then he went through the silver door.  Low guards again were here.  He shot them and after they died he shot the bonus barrels.  They had a 5-ankh and priest porridge which was instantly hot.  He took them both.  Then he went in the elevator locked by the gold key, with no wait.  He had made it to school three.  Taradino saw two high guards past a glass wall.  He shot the wall then shot the guards down.  It wasn’t easy, and he got some damage.  Luckily there was some priest porridge.

The next room Taradino guessed right again.  One high guard was in here, behind a glass window.  He shot the glass window and shot the high guard.  It was easier, as he did not take damage.  In the next room he saw two high guards behind a glass window.  After he had shot all of them, he got some priest porridge down the hall.  He went to the next room and saw the over patrol guard.  He shot the guard but when he saw the switch, there were fire jets.  These ones moved all around the room.  He went clockwise and turned on the switch.

That actually wasn’t as hard as the last fire jet round.  Taradino went back to near the elevator.  Then he kept going straight to go through the door.  Here was a glass wall and a high guard.  He shot them both fairly easily.  Then he went to the next room and he saw nobody but a glass wall.  After shooting it, two high guards revealed themselves.  Angrily, Taradino shot them both.  He got shot once, but no priest porridge was here to back him up.  But he went to the next room and saw the over patrol guard.  He shot the guard and went for the touch plate.  The fire jets rotated, so he walked around the east wall to avoid it.  Then he went back to the elevator.

On floor 4 he went back to the middle first room.  No more locked doors to enter!  He went to the new part of the room.  There was a door at the end of the room again, not locked.  He went through.  It looked as if he had opened a locked door, judging the room layout.  But there was an over patrol guard and the exit.  He shot this over patrol guard and saw another one come for him.  He shot the bonus barrels near the exit.  Then he got a heat seeker and a monk meal.

Wait.  This must be the level before the secret level.  If not, then it’s onto the boss!  Taradino remembered the south push walls that were locked.  He went back out the door and found a push wall.  He could actually activate it!  Behind this wall were a bounce pad and a 25-ankh in the air.  Other than that was a switch.  He got the ankh and flipped the switch.  A wall moved.  Then he went back to where the walls were and saw them move.  Behind the walls were a bounce pad and some moving GADs.  It seems that he needed to get past some catwalk spaces.  He got up to the GAD and onto the catwalk.  On the backside of this room was another bounce pad.  He saw a door past it.  This door was hard to pass.

When he got in the room, he saw another exit!  It looked like the other last room.  There were two over patrol guards.  One was past the secret exit arch.  He shot them with the heat seeker and saw another over patrol guard.  He shot him too and got the machine gun to shoot the bonus barrels.  They had an ankh and some priest porridge.  He got them and then looked around for anything else.  Nothing was new, so he took the secret exit.

Taradino, be careful.  You never know what will be in the secret level.

7: Resources
Resources

Taradino was in the secret area.  It was named Resources.

Hey, how did that over patrol guard get back here?  He was behind the barred arch.  Taradino saw some statues in the corners of this room.  But there were no doors.  He shot the over patrol guard down and got a knife from one statue.  What should he do with all the new knives he finds?  That one at the end of Relics should cover the next 31 levels.  Anyway, he shot the rest of the statues down too.  At the far end of the room was a push wall!  He pushed it and two lightning guards came out for him.  He shot the lightning guards and then continued through the next door.

Two high guards were at the end of this hall.  Between them and him was a cross in the hall.  He killed the high guards and turned right.  Inside the next door were a strike team guard and a low guard.  He saw some monk meal and priest porridge.  After he shot the guards, he took the food.  A pistol was there too, but he didn’t need it anymore.  Then he went out the door and right in the hall again.  This room, Taradino found out, made the level a mix of Relics and others.  There were two different monks in here.  After he shot them both, he saw the monk crystals and machine gun.  He didn’t need them now.  So he went back to the last hall and to the right.  He saw four low guards and some ankhs.

He had to shoot the low guards carefully so he would not shoot the ankhs.  After he had gotten them all, he saw a bazooka.  He shot a tree then bagged it.  Floor stabbers ahead guarded the doors.  He evaded them to get past.  On the other side of the door was another floor stabber, in front of a glass window.  He shot the glass window and saw boulders falling.  One fell to his path.  When he got past the boulder, a lightning guard and low guard walked up to him.  He shot them.  When he walked farther up the path, he saw an excalibat.  But a high guard and an over patrol guard saw him then.  Taradino shot them and got the bat.  He got some food in that second path too.  Then he went through the next door.

A fire monk was behind a barrel in here.  After the monk destroyed the barrel, Taradino decided to play baseball.  He hit two fireballs and the fire monk was dead.  Then he went through a door around the corner.  A strike team guard was in here.  He shot the guard and went in.  A God mode power-up was also here.  He shot some pots around it.  He triggered a touch plate and the wall behind him moved.  When he got God mode, another touch plate was triggered.  Then he went out and saw a touch plate where the closest wall moved.

As he was going back out, he saw the place that the farthest plate had made.  He saw five monks behind the walls.  He used his god hand to shoot them.  They died easily.  Many lights were at the back wall and there were a lot of health items.  However Taradino didn’t need them.  He continued back to the entrance, since he couldn’t do anything else.

In the first room, the walls on the side were moved back.  He went out left and saw a push wall.  When he pushed it he saw some elevator GAD, then a strike team guard with a monk.  He shot them and saw a split missile with a dark staff.  He got up on the elevator GAD and went forward until he got some 10- and 25-point ankhs.  Then he went out and found a door on the left.  Four lightning guards were in the room.  He shot them with the dark staff he traded.  Then he went to the next room.  Here he saw two high guards and a fire monk, which was turned away.  He shot them all and behind them was the silver key.  He got the key then.

After returning to the main room, he saw the silver door.  When he went in, he saw a low guard and a bonus barrel.  Since the barrel was next to the guard, he shot it.  Then the guard died.  He got an ankh out.  There was also some monk meal and priest porridge.  He ate it and saw a touch plate.  He triggered it and the door opened.  As he went through the door, he saw another touch plate.  He went to it and it opened a door.  He went through another door.  In the next room, the door was already opened.  It was the triggered door, but Taradino saw a push wall.  He went in and saw ankhs.  There was also a healing basin blocking a switch.  He stood back and shot the dark staff.  He lost some health then drank from the healing basin to turn on the switch.

He went back to the last room and saw a lightning guard, along with two sleeping low guards.  He shot the lightning guard and walked over to some monk meal.  Then the low guards saw him.  He shot them and got the monk meal.  He went to the next room and saw a fire monk in front of two death monks.  He used the dark staff to get them all, but it took two tries total.  There were also some heat seekers by the monks.  When he went up to it, he saw a secret place with monk crystals and weapons like flame wall, firebomb, and drunk missile.  It was a bit much now.  He went through another door and an over patrol guard was in it with three high guards.  Taradino used the heat seeker to shoot them.  Then he saw a table in front of the iron key.  He shot the table with his machine gun.

When he got the iron key, he saw some ankhs behind the key, whose table blocked the way in.  After he shot this table, he went back for the ankhs.  There was a firebomb and a flame wall too.  He decided to get the flame wall anyway.  Now he could go back to the big main room again.        Across the room he saw the iron key door.  When he went in he saw a tree by where the hall turned left.  After he had gone up to it, he saw two different monks and another tree.  He shot them all and went to the door in front of him.  There were some low guards and an over patrol guard blocked by healing basins.  Taradino saw large monk crystals too.  He got one and the over patrol guard caught him in a net.  But he got out with his knife.

He was allowed to get past the healing basin after he shot it.  Then he shot the rest of the guards.  Then he returned to the last hall.  He opened a door to see an enforcer, who was new now.  The enforcer said, “Here, catch!” and threw a grenade.  Taradino evaded it and started shooting the enforcer with his machine gun.  It took a long time for him to die, so he decided to use the flame wall next time.  He saw some small monk crystals.  But with the third monk crystal, he saw another enforcer.  Looking down, he used his flame wall.  The enforcer was caught in a flame and then turned into a black skeleton that sounded like a xylophone!

Taradino continued in the hall.  After every corner was a small monk crystal.  Then after two more monk crystals, he saw another enforcer.  He did the same thing with his flame wall and the enforcer was another skeleton.  The last monk crystal was after this.  A mushroom and two elastic modes blocked the end of the hall.  He got one of the elastics, then immediately the mushroom.  Then back to the elastic mode.  He waited 20 seconds for it to wear off.  Then he went on a bounce pad.  In front of it was a push wall, so he pushed it.  There was also a touch plate.  When he walked on it, a wall moved toward him.  He got back to the bounce pad.

He could see a triple extra life in the air now!  It wasn’t that easy to get though.  He saw the next enforcer on the way.  And a lava wall surrounded the power up.  But he got it anyway successfully.  Then he went on to fight the last enforcer.  He used the flame wall’s third missile.  The enforcer died, and Taradino saw that there were enough health items to give him at least two extra lives.  After using all he needed, he went for the exit.

Get ready for the next area, Taradino!

8: Nairad
Nairad

After the secret area came the boss area.  Taradino was in Nairad.

There were two low guards that found him at the start.  He shot them and found some monk meal.  He got one of them.  Turning the corner, he saw an ankh.  He got it and saw another low guard.  He shot it and got another ankh with a 5-ankh.  There was a push wall in front of him.  Taradino pushed it and went in.  He turned right and saw a drunk missile.  Two pillars blocked a strike team guard.  He pushed one pillar and shot the guard.  Then he walked over a touch plate.  A pillar moved.  Then he went around the secret room and saw a flame wall.  The pillar that moved was here too.  Then he went past it and triggered another touch plate.  This time a wall moved.  Then he went out, turned left, and went through a door.

There was a pistol here and a high guard.  He shot the high guard.  There were two doors at the end; one was locked.  He went through the right door.  Some monk meal was here.  When he got some, he saw a lightning guard.  Taradino shot him and went to a touch plate.  The left door opened.  He hurried out through this door and into the next room.  There was some priest porridge here.  He went to get some and an enforcer found him.  Getting out the drunk missile, he shot the enforcer twice.  Along this routine, a light was shot out since Taradino was inside this time.  Then he saw the gold key.  He took it.  Then he walked over another touch plate and the door opened to the right room.  He went out to the first room again.

Now he was going to the door opposite of the last one.  He opened it and a machine gun was inside.  At the end was a statue and he saw a knife with it.  An over patrol guard must be near.  A high guard saw him then, so he shot the guard.  Another high guard heard him around the corner.  Then Taradino shot him too.  He took the knife out of the statue to shoot the statue.  Taradino went through the next room and went over a touch plate.  A column moved.  Then he went around this winding hall when an over patrol guard saw him.  He shot the guard and saw the columns.  There were some healing basins by them, so he drank from one.

Another over patrol guard was looking for him.  He shot the guard when they met.  Taradino continued down this hall until he saw an enforcer.  He got the missile again and shot twice.  Those enforcers are too strong to kill with a gun easily!  After the enforcer was dead, he got the iron key.  He went out to the first room again.  He went right and opened a door.  A barrel blocked this door and two lightning guards were here too.  He got some monk meal and priest porridge.  Behind these guards were gold locked doors.  Taradino went into the room.

This room had bounce pads on each end and arches of ankhs and bazookas.  He figured that he would need something like this eventually.  His problem was there was no bounce pad in front of the ankh and bazooka starts.  So, after a few attempts, he jumped to get all of the ankhs.  Then he went to the iron door, which was next.  He ignored the bazookas for now.  There were six different types of guards behind this door.  He used up his drunk missiles.  So he finished them off with his machine gun.  Then he went back to bag a bazooka.  He needed to refill on health now.  It was good that there were various health items in this room.

When he went into the next room, he saw three low guards walking through the room.  He shot them all with his gun.  Then he opened another door.  A high guard was in here, so he shot the high guard too.  There was some priest porridge too so he got one.  Another high guard was in the middle of the hall where he turned right.  He shot the guard and went around finishing the hall.  There was another high guard by the door.  He shot the guard down and got some monk meal.  Then he opened the door.  He turned left and heard General Darian!

“Hey, get away from there!” said John Darian.  Taradino wasn’t in the room with the boss yet, but he knew that the boss had seen him.  He turned around the hall until he saw a door.  On the way, he saw an oscuro door.  Opening the unlocked door, he saw a full healing basin in the way.  He shot the basin with his bazooka, so he would lose health and drink from it.  Then he could get in.  Behind were an extra life and two more healing basins.  He saw that these walls had moved when he went over that second touch plate.  He got two 10-ankhs and the oscuro key.  Then he went back to the oscuro room and saw two 25-ankhs.  Then he got them.

It’s time to fight.  He went to the room that Darian was in.  He had his bazooka out, since the bosses won’t die with the bullet guns.  He had nine missiles left, so he shot at Darian whenever possible.  There were more heat seekers here, which would be more accurate.  But he wanted to be equal with the boss.  Darian had a bazooka.  After depleting his bazooka, he ran around the room for a heat seeker.  He evaded most of Darian’s missiles.  Only once did he get hit, but around all the edges he had food.  Once he had a heat seeker he got all the 5-ankhs lying around.  There were eight total.

Taradino shot four missiles at Darian before he had to move.  Darian shot at him so Taradino went to a different spot.  He finished the heat seeker.  Darian still needed more to die.  Then Taradino found another heat seeker.  He shot four more times.  He knew that the boss was almost dead.  Then he had to move again to evade another bazooka missile.  He fired three more missiles, when General Darian was defeated!  Taradino hurried and got another heat seeker before he had to leave.  Then he saw a grave saying “R.I.P. ‘General’ John Darian”, picturing the boss.  He went to see his statistics and then got another message:  “The HUNT makes their way into the main keep.”

Go ahead, Taradino.  Congratulations with E1; 3 more to go!

9: The Challenge
The Challenge

Taradino Cassatt went to E2, starting with The Challenge.

Immediately, a robot patroller was a guard between him and a bazooka.  Luckily he kept out the heat seeker.  He shot the robot, which was easier with the heat seeker than the bazooka.  Then he went to the next room.  A push wall was on the right.  He went through and saw a 5-ankh.  He pushed again (because he could) and saw three light poles blocking the rest of the room.  He shot the lights and saw a dog power up.  Some food items were in the back.  He got the dog mode and went out.

In the next room he saw a ballistikraft.  Luckily, neither Taradino the dog nor the ballistikraft could be destroyed.  He knew not to come in here later.  Around the corner was a dog door.  Pi, the last area with a dog power up, didn’t have one of these.  But when he went under the door, he saw some fire jets guarding bulletproof armor, a Mercury power up, and a drunk missile.  He saw a push wall by one fire jet, so he pushed it with his paw.  Then he saw an automatic gun, which he couldn’t attack until he was back to a man.  In the next room he saw a high guard.  He used his super-bark to turn that guard inside out.  Then he opened the door around the corner.  A robot patroller was here too, but couldn’t be destroyed either.  He ran to the next door and saw more robot patrollers.  Then Taradino was a man.

He saw a heat seeker by the door, but he still had six rounds in his, so he ignored it.  He used two on the two robot patrollers.  He went back to the last room to get the other robot patroller.  After that, he went into the room with the armor and Mercury.  Then he got those things.  He flew over the fire jet out of the secret.  Then getting down, he saw the auto gun and shot it.  He went back to the room where he previously was and further one room.  There were two lightning guards.  Then he used the rest of his heat seeker ammo on them.  Who cares?  There’s one more heat seeker out the door!

He found a push wall.  It pushed five times!  The secret place had increasingly valuable ankhs.  A healing basin guarded the 25-ankh.  He drank from the healing basin.  Then he flew over the healing basin instead and got the last ankh then shot the healing basin.  He went out to get the heat seeker, then to the next unopened room.  There were nine strike team guards on catwalks.  Two arching objects were on their other side.  The first was some monk meal and the second were some ankhs.  Unfortunately he couldn’t get them easily.  Flying restricts the use of the bounce pads.  He shot all of the guards, slightly elevated for fun.  Then he got some monk meal.  Shortly after, he fell down.

Now, he could get more monk meal and ankhs.  The bounce pad in the middle didn’t work every time.  He had to wait and time it right to get the ankhs.  When he got them all he went to the next room.  He saw a bonus barrel.  Then he shot it and got an ankh.  Behind the barrel was another ankh and another bonus barrel.  He got it and shot the next bonus barrel to reveal a machine gun.  He couldn’t get it though.  He saw a gold locked door ahead so he went to the door on the left.  There were two high guards.  Taradino shot the guards then some empty healing basins.  He saw some floating ankhs.  He got them because they were still in reach.  Then on through the next door he went.

A low guard was right at the door and turned away from it!  He shot the guard and went to the next door.  Some GADs were in the corner where he turned.  Then he saw a raising column in front of the next door.  Then he went to the next room and saw a switch.  The switch was behind another raising column.  But a robot patroller saw him.  He got the heat seeker back out and shot it.  He used the switch and a wall moved.  Behind the wall was a push wall.  He filched a flame wall in front of the door.  Then in the secret place he saw some ankhs and a firebomb.  The statue with a knife was there again.

He walked back to the room with the gold door.  This time he went to the right of where he had come in first.  There were two over patrol guards.  He shot them and saw the wall that had moved.  Another over patrol guard was back there, so Taradino shot him too.  Then he went to the next door and opened it.  This room had a lot of food and a bounce pad.  In front of the bounce pad was a cat walk.  He went through and saw another bounce pad.  He jumped to the right.  Here were six lightning guards and a random power up.  Taradino shot all the guards and went to get the power up.  It was elasto mode!  Unfortunately he couldn’t seem to get out, so he waited 20 seconds until the elasto mode ended.

He bounced out twice to the next room.  The next room had just two triad poles.  He shot them and saw a push wall behind the right one.  He went in and saw a low guard sleeping.  He shot it and went in the next door.  A robot patroller was here but behind a glass wall.  He also ate some priest porridge.  The only way to get rid of the robot was to find the next push wall, so he found it.  He went in and saw a fire chute.  He got around it and used his flame wall to break the robot.  The trick was he had to get close since the flame wouldn’t destroy the robot.  Then he got a 25-ankh and shot three bonus barrels.  They had an ankh, priest porridge, and a heat seeker.  He replaced his heat seeker now.

Taradino went to the next room that he didn’t quite get to yet.  He had to bounce again.  Then he got some more bulletproof armor and was about to snag a split missile when he realized that he just got a new heat seeker.  Then he got the gold key.  Now he had to go back to that room with the door that was locked.  Inside this room was a bigger auto gun.  He shot it twice with his heat seeker to destroy it.  The next room had many lamps and three strike team guards.  He shot them all and went through the next door.

This room was separated into nine squares, each with TNT in the middle.  In all of the transition blocks were high guards.  There were 8 in total.  This was a real challenge.  No health items were present either.  He carefully patrolled around each square until nobody was left.  Then he went to the next door.  He saw fire urns blocking the entrance, so he had to shoot them.  There was another high guard here that Taradino had to shoot.  Luckily it was his last.  Then he saw the exit blocked by more fire urns.  He shot them and went out.

Taradino, you are granted all your health back!  Congratulations on not dying yet.        

10: Stein
Stein

Taradino continued.  Full of health, he went to Stein.

There were two lamps ahead, with a pistol and a gas mask behind them.  He shot these lamps and opened the next door.  He decided that he would need the gas mask soon, so he put it on.  Walking ahead to the next room, the gas came.  He got some ankhs and went through some pillars to get out.  After that room he saw two low guards and priest porridge.  The room here looked like a room from The Challenge.  So he went around the corner to the next room and saw it was divided into sections by pillars.  Some strike team guards were on the far side of the room.  He used a bounce pad to get to them.  Soon his gas mask was depleted.  Once he had shot the strike team guards, the gas went away.

He found two touch plates on the far side of the room also.  Going back to the next room, he found the spot where one touch plate had triggered.  There was a machine gun and some monk meal.  After that he found the next trigger.  It had some priest porridge, a heat seeker, and barrels.  He shot the barrel and saw a machine gun in it again.  But going on, he saw behind the other barrels some 25-ankhs.  He got them and went back.  There was a touch plate he walked over.  The trigger moved some walls to block the earlier barrels.  Then he went back to the last room and continued.  The next room had lava on the walls with glass windows.  A high guard saw him behind a window.  This happened five times then he saw some priest porridge.  He needed more than that so he shot it with the heat seeker and took it.

In the next room he saw a gold locked door to the right and two other doors on the left.  He went to the far unlocked door.  He saw a lightning guard and a low guard.  He shot them and went forward.  Here he got the gold key and a knife.  Then he shot the statue and another statue.  He found a push wall to the right.  Inside he saw some 10-ankhs and bazookas.  There was also a mushroom.  He took it in case of a bonus later.  Now he could go out to the room behind the locked door.  Another gas mask seemed to be here.  It was between pillars and elevator doors.  Taradino took the mask but triggered the gas again just before getting the mask.

Then he went into the elevator on his right.  After he got out, he was in a narrow room and turned right.  He found a lightning guard in the next room and shot him.  Then he saw a touch plate on the floor.  He found another door open across the hall he was in after the elevator.  He saw an over patrol guard and shot him before the guard could give him a net.  After going around the corner he saw a touch plate and a high switch.  He went on a bounce pad and went to turn the high switch.  A column moved.  The gas was depleted.

Then he went to the touch plate.  The next door opened.  So he went to it but was stopped by another over patrol guard.  He shot the guard but the door closed before he could go through.  He went back to the touch plate and avoided a moving wall.  Then he went back out the door.  He could get back in the elevator.  Then he saw the place where the pillars were and went in.  More walls needed to move.  They would not move with Taradino, since they were locked.  So then he went back to the next elevator.

When he got out he saw a low guard.  He shot him and went on.  The next room had two high guards.  After shooting one, he saw that the other was blocked by three pillars.  Then he pushed one pillar and got through.  He shot the next guard down.  When he got to the next room a strike team guard saw him.  Then he shot the guard.  He went to the next door.  Two strike team guards and two low guards were in here.  Two were faced away.  Then he shot them all and got some damage.  He triggered a touch plate at the end of the room and a wall moved.  He also went to a push wall.  It had a lightning guard and a drunk missile, barrel, and 25-ankh.

He got the stuff and killed the lightning guard, evading more damage.  The barrel had priest porridge, luckily.  Now he went back to the elevator.  When he got back, he went back to that area that he hadn’t been to yet.  An over patrol guard was in there with the silver key.  He shot the guard then got the key.  Then he went out to the room that wasn’t locked.  He went to the left door across the hall.  In this room, it looked like the last room by it.  This one had a silver door though.  He shot two strike team guards and saw a push wall on his left.  He went in and saw some 10-ankhs and then two bazookas.  After getting them he got the elastic.

He couldn’t get out now.  So he waited for the elastic to stop.  Then he went to the silver door.  Many low guards on catwalks stood here.  Some lamps took the corners and a firebomb was at the end of the room.  After getting the firebomb, he went in another elevator.   Some monk meal was by the elevator door at the end.  Taradino found two ankhs in the corner by two sleeping low guards.  He went up to them and shot them then got the ankhs.  He turned and saw two more ankhs with one sleeping low guard.  After getting the ankh and shooting the guard, he turned again and saw priest porridge.

Then he went to a room that looked like the last room.  There was a high guard in here.  He shot the high guard and saw a bonus barrel with a lamp by it.  He shot the bonus barrel.  Then he got a 5-ankh.  He shot the lamp since there was a push wall behind it.  Inside the secret he found a healing basin and an extra life.  He drank from the healing basin, and then shot it.  Now he could get the extra life.  He went back out and to the exit, which used to be blocked by the bonus barrel.  Good job.

Yes, that was good!  Keep it up, Taradino.

11: Toilets
Toilets

After a good level, Taradino went to the next.  It was called Toilets.

Immediately, a low guard spotted him on his right.  After he shot the guard, he went forward toward a bounce pad.  Another low guard on his right saw him.  Then he went to the door and two more guards went after him.  He shot them all then he turned around and saw two switches on the wall.  He turned on the switches and many walls moved.  However, to safely get past the back edges where the walls had moved, he needed to use the bounce pad.  Every hall had a toilet in the way.  It was a pit trap.  He went to the first one on the left and saw the mercury mode.  Now he didn’t need the bounce pad.

He went across to the right side and saw another mercury mode.  He’ll get it later.  Then he walked to the next six halls.  All were symmetrical.  The next two had two ankhs each.  The third two both had monk meal and 5-ankhs.  The last two had priest porridge and 10-ankhs.  Then he went on to the next room.  Priest porridge was at the end of it but first the high guard and strike team guard saw him.  He shot them with his gun then he got the priest porridge and turned right.  In the next room he saw an over patrol guard.  He shot him and went through the next door.  It only had two tables and a statue with the knife.  He shot the tables then got the knife so he could shoot the statue.

When he got to the next room, he saw a sleeping low guard.  Evading the guard, he walked over to the end of the hall.  Four weapons were in the air:  pistol, machine gun, bazooka, and flame wall.  There were some nearby bounce pads.  He used them to get the bazooka.  Then he used it to shoot the guard to ludicrous gibs!  He went back to the bounce pads to go over the next toilets.  There was a catwalk above also so this made it harder.  But he got in and went to fight a lightning guard.  He used the bazooka again.  Then there was another bounce pad that was before a toilet and a catwalk.  Taradino carefully went on and saw some asbestos armor.  He also got the gold key next to it.

As he went out of the room, he saw that the toilets were symmetric with the catwalk.  Then he went all the way back to the second room.  He evaded the next toilets with bounce pads and went to the next door.  Then there was a lightning guard at the end but in front of an elevator.  After shooting the guard, he went in the elevator.  When he got to the next destination from the elevator, he had to shoot two more lightning guards.  Then he ate some priest porridge.  He went to the next room and saw a low guard.  He shot the guard and saw some monk meal.  Then he went through the door in front of him.  There were just some light poles going across the room and a drunk missile at the end, in front of the silver door.  He got his way to the drunk missile and went back out.

Around the corner was the gold door.  At the end of this room was a low guard.  He shot the low guard and saw some bounce pads.  They were on the way to a catwalk.  He quickly got off the catwalk because the toilets surrounded it.  On this side of the catwalk were some 10-ankhs and the iron key.  Seeing no way out, he pushed against some walls.  There were two that went back and one that went left.  He saw that the middle one hid another one that could go back too.  Then he saw a 25-ankh and an elevator door.  It must be a way out.

He went in the elevator and waited a bit.  Then the door opened and he saw a lightning guard.  He shot the lightning guard and pushed the wall behind him, because there was no other way out.  Now he was in the room before the silver door again!  He remembered the light poles and shot them all with his drunk missile.  Since he didn’t have the key yet, he went back the last way.  The iron key must be for later.  In the next room he hadn’t visited, he saw two high guards.  He shot them and went to the next room.  It was a bigger room, and there were two strike team guards.  He shot them with the machine gun then saw some priest porridge and monk meal.  He ate them.  Then he went to the door at the end of the room.  There was a toilet and a lot of walls almost in his way.  Taradino walked left and saw a split missile.  He kept walking and saw a lightning guard.  Then he got back the machine gun and shot him down.  The iron door was ahead.  He opened it and there was a blank wall that was locked.  Something’s unusual here.

Then he went back to the big room.  There was a door on his right.  He opened it and saw a log guard.  He shot him and went past the next door.  Now there was a low guard and a strike team guard.  He shot them too, noticing he could use more of that health back there.  Then he got a 5-ankh and the silver key.  Taradino ate the food then hurried back to the last place he had seen the door with the silver key required.  Behind the door he saw a low guard.  He shot the guard and continued through the hall.  Around the next corner were two low guards but they were sleeping.  He used the split missile to shoot them, but he had to get pretty close.  Then he also almost ran over a toilet.  He went around the next corner to another room.

It was the last room because he could see the arch.  He saw three over patrol guards.  After shooting them and evading their nets, he got some priest porridge by the door.  He still had to figure out the meaning of the iron key though.  Then Taradino went out of the room.  He walked around and saw that the thing on the floor was a touch plate, not a toilet.  After walking on it, a wall moved.  He went back to the front of the hall and saw where it had moved.  There was a switch in here.  He turned on the switch and another wall moved.  It ended up being at the end of the hall.  He went over there but it was up high.  Then he remembered the mercury mode.

Taradino had to go back to the first room.  He went through the elevator and back across the bounce pad.  On one new room segment farthest back he found another mercury mode.  Then he went back to the room he had found the high switch in.  He flew up and turned on that switch.  A wall moved.  Then he went to the front of the hall and, surprisingly, there was another segment here!  In the far corner, he saw a touch plate.  When he triggered it, there was a wall that moved.  Since it wasn’t in this hall, he figured it was in the room with the iron door.  So he went back to the iron door.  Carefully he avoided the toilets near the door.  He opened the door and saw an actual room.

There were two low guards here, so he shot them.  Here was the secret exit!  He was about to go to it when he saw a wall to his left with a bounce pad before it.  He went on the bounce pad and landed on a catwalk.  It went around a corner and into a place with lava walls.  He went through and saw Scott’s head to his left!  He carefully walked over to it and got a bonus of 2,764,331 points.  Too bad there was no way out.

Strafing, he looked for a push wall to get out.  It was just to the right of Scott’s head.  Why do the lava walls have to be so close?  Taradino wondered about the difficulty of this section.  He turned left and went to a door, with minimum space between lava walls.  After opening the door, he saw a power up of three extra lives.  Hoping he was straight enough, he ran toward the extra lives.  Wow, he made it, with enough health to get all three!  He saw another wall to push.  He was back in the room before the iron door.  He knew what to do.  So he went through the door and finished the level, avoiding the toilet near the secret arch.

Taradino, prepare yourself for the secret level!  Kick butt; you deserve it.

12: The Secret
The Secret

Taradino Cassatt found himself in the secret level, surprisingly called The Secret!

He was in a room that was quite small, but opened the door in front of him.  It looked like a dead end until he pushed the far wall.  Then he saw a low guard and shot him.  He went through the door and a high guard came for him.  He saw another high guard when he had killed the first.  Then after killing both, he ate some monk meal.  Opening the next door, he saw a strike team guard.  He shot him then went to a door on his right.  Another strike team guard was in here.  He shot the guard and went on a touch plate.  Meanwhile, another strike team guard heard him across the next room.  He went out and a wall was moving.  Then he went in the next room and saw the strike team guard.  He shot that guard and went over another touch plate.  Then another wall moved.

Taradino saw that he could go through to the next room now.  So when he got there, he saw two lightning guards.  He killed them both and got some priest porridge he had seen.  Then he went to a door on his right, as the door on his left needed a gold key.  Here he saw another lightning guard.  He shot the guard and went on to the next door on his right.  In this room were three over patrol guards.  He shot them while one threw a net at him.  Since he couldn’t evade the net, he used the knife to get out.  Then he finished killing all the guards.  He went to get the gold key.  Behind the table was a push wall.  He pushed it then he saw a few 1- and 5-ankhs.  He got them then some monk meal and priest porridge.  Then he saw a switch on the wall and turned it on.

He went back to the room where he saw the gold door and went through.  A lightning guard was in here.  He shot the lightning guard and got some priest porridge.  When he opened the next door he saw three over patrol guards again.  He shot them and did not have a net thrown at him that he was caught in.  After he finished that, he went back where he thought the switch had moved the wall.  On his way, a touch plate was triggered and a wall moved.  But behind the wall were more ankhs and food.  He ate some monk meal.  Then he figured that he would have to go back to the second room.

Taradino pushed a wall to his left.  He saw a low guard and shot him.  After he opened the door behind the guard, he saw some priest porridge and ate it.  He went to another door and saw an enforcer.  He got the drunk missile back out and shot twice.  That killed the guard most easily.  But two high guards found him shortly after and he had to push a wall to his left.  He found a 10-ankh and some food.  He got them then saw bulletproof armor.  He put it on then faced the guards.  He could shoot them now with no worry.  Then he pushed another wall on the right side of the room.  It looked the same but had asbestos armor instead of bulletproof armor.  He went through the next door.

This room had just food and no guards.  Taradino went across the room to a door.  In the next room he saw two low guards and a bazooka.  He got the bazooka and killed them both at the same time.  Then he walked over a touch plate and a wall moved.  He went out and to the right.  This room was where the wall moved.  And there were two more low guards.  He shot them again with the bazooka at the same time.  Then he went over another touch plate.  A wall moved again.  He went across and the next room looked the same.  Here he shot the guards with his bazooka and walked over the touch plate.  It was time to go to the second room (the secret) again.

In this place, he pushed the wall across the room.  Then he saw the low guard.  After shooting him, he went to the next door.  He saw priest porridge and monk meal so he ate the monk meal.  Then he went to the next room.  It had a hole inside so he walked around it.  At the end, he saw two over patrol guards.  He got out the bazooka and shot them both.  When he got to the next room he saw two low guards and a high guard.  He shot them then he went to a touch plate.  It moved toward him fast.  He ran back and when it stopped, he went in.  A strike team guard saw him so Taradino shot that guard.  A touch plate was at the end of this room too.  He went out and right.  There was a wall he pushed and went in.

This place was full.  It had GADs, urns, and food.  He shot all the urns because they were in the way.  Then he ate some monk meal.  After this he continued right and opened the door.  It had a low guard and a touch plate.  He shot the guard and walked over the touch plate.  A wall moved, so he went across the other room.  First, though, he pushed a wall.  The place behind was the same as the last one that had lots of stuff.  He shot urns and that was all.  Then he went back through the door.  It also had a low guard and a touch plate.  He shot the low guard then walked over the touch plate.  He went out of that room and saw the inside of the hole.  It had the exit, so he went through.

Congratulations!  Go get them in the next area.

13: Heaven
Heaven

Taradino arrived in the next area.  It was named Heaven.  Hope it’s good!

The first room had too many guards to count that were coming after him.  Luckily he found a push wall and went in to find God mode.  When he got back, he used his fireball to kill most of them, and then continued using fireballs until he had killed them all.  Then he went straight ahead to a door that was locked.  He opened it with a touch plate.  There was a room packed full of lightning guards.  He did the same fireball shoot as in the last room.  Then he found the gold key.  He almost left when he saw a push wall.  He went in and saw some ankhs and then went around finding another God mode!

He went out of the room by a touch plate.  There were eight rooms in this large start room to go in (which were not in hallways), so he went in one near the start point.  Lots of high guards were in here.  Taradino used his fireballs again to kill the guards.  Well, he couldn’t kill them all.  There were some that were behind a pillar that jumped up.  To solve this problem, he went past the pillar and tried again.  In total, he did this three times.  Then after everyone was gone, he went to a push wall.  There was lots of priest porridge so he just shot fireballs at them all for fun and to heat them.  Then he saw the last pillar and went behind, although there were fire urns.  He ran out of God mode when he saw another power up.  But since they were high guards, some left machine guns.  He didn’t need one, so went back to the God mode power up.

Going out of the room, he went to another room to his right.  This time the place looked the same but was full of over patrol guards.  He did the same thing here, shooting the enemies with fireballs.  Whenever he got a net thrown at him, it disappeared upon hitting him.  But he got to the back and saw a push wall.  When he entered this place, he saw lots of priest porridge, so he heated them up again.  There was also a single monk meal.  Going to the farthest back he saw a statue with the knife.  When he got the knife, he shot the statue and fire urns surrounding it.  Then he waited a few seconds to get the next God mode.

He went out of the room again and into another room on his right.  It was full of strike team guards.  He knew what to do:  fire at the guards as much as possible with the fireballs.  Then he went to the back.  The push wall showed eight priest porridges and two monk meals.  As usual, he shot the priest porridge.  Then he went farther back and saw the fire urns.  There, he shot them and waited until he could get another God mode power up.  He went out of the room again and, as usual, went right.

Going counterclockwise seemed to work fine with Taradino.  This time in the fourth room it was full of high guards again.  Even if he was not a god, he would still be able to kill them easily if he used good skill.  It would just be a slow killing spree.  So then he went to the back after destroying every guard.  After the push wall, he saw six priest porridges and four monk meals.  He knew what to try in here.  Later, he went farthest back to the fire urns.  He fired them and waited again until he got the next power up.

The next time he went into a room, there was again a bunch of over patrol guards.  A net came at him and he didn’t bother evading it.  He shot at them all with his fire balls.  He later had to go back to the push wall and he found more monk meal than priest porridge—six to four.  The monk meal started to take over as he got past more rooms.  But he still shot the priest porridge.  Then he went back to the fire urn part and just shot the three fire urns with a fire ball.  There was no statue this time.  He had to wait awhile, as usual, then after he was done waiting awhile; he got the God mode power up.  Then he went out of this room and into the next.

Taradino went to the next room on his right.  He saw that it was full of lightning guards.  He used a few fireballs heading to the back.  Then after they were all gone, he saw that he should use the push wall.  After he had pushed it, he saw two priest porridges and eight monk meals.  Still, he fired at the two priest porridges so they would heat up.  After he went to the last pillar, he saw the fire urns as usual.  He shot them with a single fireball.  Then after a few seconds, he got the power up for God mode.

Then he went out of that room and into the next.  This time, it had low guards.  He started to throw the fireballs at the low guards.  Then when they were starting to go away, he headed toward the back of the room.  There he saw a push wall.  He went in to see the single priest porridge and lots more monk meal.  He shot that one priest porridge with a fireball.  Then he went back to the last pillar to some fire urns.  He shot them and had to wait a little until he wasn’t a god anymore.  Then he got the next God mode power up.

            He saw that he was going to the last side room!  Opening the door, he saw a load of strike team guards.  After he got in, he shot them with his fireballs.  He went toward the back.  Then he saw the push wall.  He pushed it, so then he went in.  Taradino saw that there was no priest porridge this time; just monk meal.  So he went to the far back of the room.  He went to shoot the fire urns with a fire ball.  Then he saw another God mode power up.  He didn’t expect it this time.  But after a while, his God mode time was depleted.  Then he got the next power up.  He had seen another door at the end of the big hall, so that was his next destination.

            Taradino went to the room he saw before, because the only other door was iron.  He saw two ankhs and took them quickly because three low guards were at the end of the room.  He looked left where they were to see two more low guards.  They were by a silver door.  After shooting them, he turned around and saw two low guards again.  He threw his fire ball at them and went in the door (it was gold).  In this room, there was a barrier of metal-wall catwalks.  He got up to the GADs that were there then saw two low guards.  After he shot them with his fire ball, he was a normal man again.  He opened the door to see three strike team guards and a 5 ankh.  He ran up to the ankh and shot the guards down.  Wow, the first kills in the level with a gun!  He turned right because the doors on the left were locked.

            In the room he entered, he saw an enforcer guard and a drunk missile.  He got the missile then backed up to shoot the enforcer.  But since he was the strongest man, Taradino shot him again.  He went to the empty room and triggered a touch plate.  It opened the door behind him.  He went in to see a high guard so he shot him.  There were some health items so he would need them now.  After eating, he went around the corner and saw another high guard.  This corner looked the same.  Well, he went to the next corner and the high guard was there again.  Then it ended up happening two more times until he got to the end of the hall.  There he saw a door behind four over patrol guards.  Oh boy, he’d have to try hard to evade those nets this time.  He shot the guards finally then opened the door.

            Here he saw the silver key!  Too bad it was being blocked by five lightning guards.  He shot them though with a drunk missile this time.  Well, he just got impatient.  But then they were all dead and he saw a push wall after getting the key.  Another push wall was to his right.  It happened two more times, but before he could get that last one, an enforcer found him.  Taradino went back to the entrance of the push walls.  Then he pushed three walls on the left side.  To his surprise, a God mode power up was here!  He went back to find the enforcer.  Then the enforcer was killed in just one shot.  He pushed the last wall and it held nothing.  But it was really a sky trap.  He sure was smart there.

            Taradino remembered where to go now.  He just had to unlock one door with a touch plate.  Then he went for the silver door.  It looked very much like the first room after the gold key.  He saw the GADs, the metal-wall catwalks, and a firebomb on top.  When he got the firebomb, he saw about seven low guards down in front of there.  He aimed down at them, being careful not to kill himself.  There was also a strike team guard hidden behind a masked wall.  He got killed too.  Ludicrous gibs appeared too!  Opening the next door, he saw six strike team guards.  He shot them with his machine gun this time.  Some monk meal and priest porridge were ahead.  As he got the priest porridge, he saw four lightning guards.

            The door ahead was locked.  After shooting the lightning guards, he saw a touch plate.  It opened the door that he saw used to be locked.  The next room was diagonal with three turns.  The corners had some enforcers who were blocked by some barrels.  He took the stuff from the barrels.  Then he went in through another door.  There were some 10-ankhs.  Then he saw four over patrol guards again.  He shot them and went back to where they were to get the iron key.  He saw a push wall.  It was the way back to two rooms previous.

            He went all the way back to the first room.  On the side left of where he started, he went for the iron door.  Lots of health items were here, along with six high guards.  He had to stay by the doorway to get them all killed.  Then he got the health items.  There were also eight ankhs surrounding a split missile.  He had to turn left because the right doors were locked.  The next room looked kind of like one of those eight rooms.  But it only had eight low guards.  There were some statues so he shot them to get past.  A touch plate at the end of the hall moved some walls.  Straight ahead was a power up for God mode.

            Taradino got the power up and saw six high guards to his right and two enforcers to his right.  He shot them with the fire balls then he saw another power up for God mode.  This time he waited about 40 seconds.  It was a long wait.  But when he got the next God mode, he went back to the front of the room.  He triggered a touch plate and the door across the hall opened.  Four high guards and five low guards were in here.  After he had destroyed them he turned left.  Then he opened a door to see eight over patrol guards.  He threw his fireball at them.  Then he triggered the touch plate.  Across the hall he went to 12 lightning guards.  He shot them with a fireball then saw the exit.  He went for it.

            Another long level is finished.  Good job on it, Taradino.

14: Robot
Robot

The next area is Robot.  Taradino wondered what this would be about.

There was in fact a robot at the end of the first room.  Taradino had four glass walls between the robot and him though.  He had a heat seeker to his left that he got.  He shot the windows and it ended at the robot.  The robot was destroyed and Taradino went up to the doorway.  He triggered a touch plate and back by the heat seeker’s original position was a wall moving.  He went to the wall and saw an urn in the way.  He shot it and went back to see a split missile, drunk missile, 2 10-ankhs, a healing basin, and priest porridge.  He only needed the ankhs, so he added 20 points to his ankhs.  He went out of the room and saw a robot turning away.  He shot the robot to destroy it.  Then he went to a door by that robot.

The room had priest porridge and a push wall.   He went to the push wall and went in to find a robot.  He shot it with the heat seeker then saw monk meal and a bazooka.  He kept his heat seeker and went over a touch plate.  A wall moved and he saw a place with priest porridge by lava walls.  He didn’t need it yet.  Going to the next room he saw floor lamps blocking the doors.  There was a robot behind them that threw its bomb to destroy the floor lamps.  There was a door that went through and he went out.  He was in the room with the ballistikraft.  Luckily that robot was behind a wall of pillars.  Taradino would have to stay away from the pillars to evade the bombs and rockets.  But he went through a hall shaped like a cross.  He got halfway through when he saw a door to somewhere else.

In this room he saw a bazooka and a switch behind it.  He went to the switch and some ankhs were in the room too.  After finding that a wall moved, he got the ankhs.  Then he went back to the room with the last robot he had destroyed.  Another door went elsewhere, but it was really the same hall.  Going around the hall the other way, he saw a door near the end of the part he could be in.  He went in and saw a robot.  He shot the robot with the heat seeker.  He went around some walls, which were the ones that moved, and into another door.  The next room had a wall blocking the path but Taradino went around.  Then he ate some monk meal because he couldn’t evade it anyway.  He saw the gold key at the end of the hall.

But wait…there was a push wall behind the key.  He had to shoot the table first with the machine gun.  After he had pushed the wall, he went in to find a large place with food and a heat seeker in a far corner.  He got the heat seeker since he was low on this first one.  Then on the other near corner, he saw a touch plate.  He went to it and a wall moved.  There was a ballistikraft that came out.  He just went up to it so it would heat the priest porridge.  It’s a good way to save ammo!  Then he went back to the second room; the room with the robot that was turned away at first.

He saw a lamp in the middle of the room, which was shaped like a cross.  He shot it with the machine gun.  In each cross point was monk meal.  He didn’t need them yet, so he turned right to find the gold door.  In this room was a robot and priest porridge.  He quickly shot the robot and got the priest porridge hot, since the bomb hit him.  In the next room there were two doors and monk meal by each.  He went to the left door.  Inside was a robot and an ankh.  He went to the robot with his heat seeker to destroy it.  Then he saw a drunk missile too.  He recovered the drunk missile.  Then he went to the next room and an ankh was in the doorway again.  Also a robot was right next to the door so Taradino quickly shot it.  At the end of this room he saw a bonus barrel.  He shot it and got an ankh.  Then he turned on a switch behind a healing basin and drank from it.

He went back to the last room with three doors and went straight.  An ankh was by the next door and he opened it.  There was another one on the other side of the door.  He saw a push wall in this room at the end.  He went in and got a 25-ankh.  Then he saw a bonus barrel and a split missile.  He shot the barrel and got some monk meal.  He decided to get the split missile too.  Going to the next room, he saw the walls that had moved.  The place behind was a bunch of pillars that were in front of the silver key.  And in front of that was an empty healing basin.  He shot the basin and pushed the pillar behind it.  Since the robots there were so close, Taradino just rushed over to the key and got out.  This would be too hard to survive the robots.

Taradino went back to the cross room.  Straight from him was the silver door.  There was a robot in this room and a push wall.  He shot the robot with his split missile.  There was a bazooka in the push wall place, and another push wall.  He went in there and saw a heat seeker.  He decided to get the bazooka.  Then he went into the next room.  There were two rooms to his left and right.  He went right.  In here, there was a robot that almost went to a bounce pad.  But once there was a robot that disappeared when it fell.  He shot it fast before it got to bounce.  Then he bounced to turn on a switch.  A wall moved.  Then he went to the left door.  This is where the wall had moved.  He saw two more high switches here.  One had a flame wall and another had a firebomb by it.  He decided to stay with his full bazooka.

After turning on both switches, he went to the next door.  He saw two push walls.  In both places were monk meals.  There were push walls behind them too.  Then he saw priest porridges in them too.  He went back to the touch plates too.  They moved walls behind the other places.  In these places were bazookas and 25-ankhs.  Nothing happened on the way to the ankhs going past the bazookas.  Then he went to the next room.  A robot was at the end of it.  He shot it with the bazooka and then went through the door.  A TNT box was by it.  He shot it with the machine gun then went farther.  Around the corner was another box.  He got far and shot it.  That was the end of that room.  There was a robot and food.  He shot it and went past to the next door.  In this room was another robot.  He shot it and went around the hall.  Then he saw a heat seeker and the iron key.  He got the key and the heat seeker.  Then he went back to the cross room.

He turned left this time and through the iron door.  He saw a healing basin and a door to his left and right.  He went right again and into the room.  There was a robot and a touch plate.  Again with the heat seeker, he shot the robot.  Then he went to the touch plate.  Taradino went out and into the left room.  A ballistikraft was here again.  After getting past it, he went to the end and saw a drunk missile.  He went out the door and into the next room, with priest porridge.  He went to a door on the right and saw the moving wall.  Carefully, he went around to the switch.  Then he went out to the next room.  Here was another moving wall. The hall was really long and he went to the end of it.

In the next room, he saw a wall in the middle and a robot behind it.  After shooting the robot he went on.  Boy, was he wrong about the middle!  He had to go around too many walls.  So then he went to the next room and saw a touch plate.  A wall moved when he went to it.  He went to the place where they had moved.  Then he found a split missile.  There was also priest porridge he got.  A push wall was near this one.  He went in and a robot was here too.  He shot it and went back to the next room.  It was like the last one, just not as long.  A bazooka was along the way.  At the end he saw a robot, so he shot it with the bazooka.  In the next room was another touch plate.  He went back and saw the new place, with food and a heat seeker.  He got the gun.

Then he went back to the last room.  That’s right, it is last.  Nothing was between him and the exit but the usual.  There were some walls in the way through the hall.  This time, he was right next to the exit, then saw a push wall.  Pushing it, he heard a robot.  Before he could react, the push wall destroyed the robot!  He then got a drunk missile.  There was also some food so he got it before he left the exit.

Taradino, you’re almost done with E2.  Keep up the good work.

15: Hell
Hell

Taradino got to the next area, Hell.  It’s probably a rival to the area Heaven.

There were two low guards that didn’t see him ahead.  He looked around and saw three mushrooms and two elastics.  He got the mushroom and since he could only get a different power up (or power down) he got alternating power downs.  He shot the guard while he had his mushroom.  The other guard was shot while he shot the first one.  He went to the next room.  There was a pistol and two push walls.  The right one was locked, so he went in the left one.  He saw some monk meal and ankhs.  As the mushroom went away, he got the monk meal.  Then he went behind some floor stabbers to get the ankhs that added up to 25.  Then he went on a touch plate.  The touch plate opened the right wall.

He went to the right part of the room and saw a machine gun and a glass window.  He couldn’t get past the window, but behind was an oscuro key and more power downs.  Beside them were some tables.  He shot them to avoid the bad stuff later.  He went back to the next room and saw two high guards.  One was behind three mushrooms.  He shot the guards before getting the next mushroom.  There were four more doors.  He went in all and they all had locked doors.  But in the one before the iron door was a touch plate.  He went over it and a wall moved.  He saw back in the first room was where it moved.  He got another mushroom and went for the first room.  Then he saw the gold key.  He waited after it to get the mushroom guarding the key.

He went back to the room with the gold door.  There was a lightning guard here so he tried his best to shoot him.  Then Taradino went back to get the third mushroom in the room with five doors.  He went over to another room and saw two strike team guards.  He shot them as they came toward him.  There were also a few moving walls behind them.  Then he saw another strike team guard.  He shot him after carefully getting past the walls.  He got an elastic by a door and got some priest porridge nearby somehow.  Then he opened the door and tried for awhile to get in.  An elastic was on the other side of the door.  He went up some GADs and onto a room full of catwalks.  The next room had an enforcer guard.  After a long time of shooting him, the enforcer guard was dead.  Taradino got an ankh and used a bounce pad to turn on a high switch.

The door to his right opened.  Then in the next room was another ankh.  That was all for now.  After this room was another room with GADs and catwalks.  The only difference was the catwalk was taller.  He found a knife statue across from him and when he turned right, he saw a mushroom.  He had to get it to go to the next room.  Once in there, he had to shoot four over patrol guards.  It was hard, so he had to use his knife a few times.  After the mushroom left, he went to the end of the room and went on some elevator GADs to a tall switch.  He turned on the switch and a wall moved.

Going back to the last room, he saw that he needed to get the knife anyway.  Its statue blocked the next door.  When he went in he went on a touch plate.  A wall moved but he had to go on some more GADs to get another high switch.  A wall moved from that too.  Taradino went back to the room where the over patrol guards were.  The walls moved to hide some GADs.  Behind this place were three mushrooms and three elastics.  He got them all, starting with the mushroom.  Then he got a 25-ankh and priest porridge.  He waited awhile to get out of the room.  Then he went back to the room with one ankh and bounced to a high switch.  Then he went all the way to the first catwalk room.  Across the room was another door that he went in.  He got the mushroom and found the silver key.

He went his best back to the room by the four locked doors.  On the way, he had to get the elastic.  Those walls were hard to evade that moved!  He didn’t make it past this room before the elastic left.  Then he went to the next room and it was before the silver door.  He ate some priest porridge in that room then went through the locked door to find a strike team guard.  He continued to the next room and saw a few moving walls and two lightning guards.  Since Taradino needed to stay straight to get to the next door, the walls weren’t a problem.  Then he saw a high guard when he opened the door.  He shot the guard and got a 5-ankh to his right.  Going down the hall he found a push wall.  He went in and saw monk meal and a touch plate.

When he went on the touch plate, a wall moved down the hall.  He had to shoot a few more high guards.  Then he got some ankhs and went to the next push wall place.  He had to get two mushrooms and an elastic.  Then he got some priest porridge.  He went to the next room and saw two more high guards.  He had a hard time shooting them so he backed away from the door.  He saw a glass window ahead with an enforcer behind it.  Taradino waited for the mushroom to leave.  Then he shot the glass to go through and killed the enforcer guard after awhile.  He went into the next room.  There were two lightning guards.  He shot them and a glass wall.  Behind it were another lightning guard and an over patrol guard.  Then he shot them and another glass window.  Two more over patrol guards were in here.  He shot them too then went to get some priest porridge and the iron key.

When he got the iron key, there were three elastics and two mushrooms in the way.  He got the elastic and the rest.  He went back for the usual room by the four locked doors.  By the time he got out of the room with glass windows, the elastic went away.  Then he was back to that room a while later.  He went straight and into the iron door.  Then he saw a strike team guard.  He shot the guard and a glass window behind him.  He had to be careful so he could get the ankh behind the window.  Behind it was a strike team guard again.  But there were two glass windows here and he went back to get two ankhs behind them.  Another strike team guard was here too.  Taradino shot him and saw an elastic behind the glass window.  Another glass window had a mushroom behind.  He got the mushroom then elastic.

But there was another strike team guard left.  He shot him and went out the next door.  This room had two high guards.  Some locked push wall was near the end.  Taradino ate some monk meal and got some ankhs.  There was an elastic right out of this door.  This room looked familiar, like in The Challenge or Stein.  Up to the next door was a mushroom.  Taradino went in and saw an over patrol guard.  He shot the guard as best as possible then got some 5-ankhs.  There was another locked push wall and over patrol guard at the end of the room.  The mushroom went away and he went to the next room.  Two strike team guards and a mushroom were here.  He shot the guards and got the mushroom.  He shot a glass window behind it.  Then he had to get an elastic.  After shooting two more strike team guards, he saw the exit but went to a touch plate.  He remembered he hadn’t been everywhere yet, and almost missed it.

­Then he went back to the last room.  A wall had moved out.  He went in and saw a lightning guard.  Taradino had to shoot him to pass.  Then he went over a touch plate at the end of the hall.  He went back two more rooms.  The wall had moved out here too.  Just as he passed by it a lightning guard saw him again.  He shot him to get past and went through a door.  Then he saw how to get the oscuro key!  He went to get an elastic then a mushroom.  Then the oscuro key was his.  He remembered where to go now.  No enemies were in his way back to the door.

Opening the oscuro door showed him a lava wall moving through a narrow hall.  In the middle was a way to get around the wall.  Taradino waited for the wall to move away then went slowly to the wider part of the hall.  He waited for the wall to come back.  Then he went to the next door.  An enforcer was in here, along with two fire chutes and a floor stabber.  He shot the enforcer until he was dead.  Then he waited for the chutes to go by and so he wouldn’t be stopped by the stabber.  The D was behind the stabber.  He got the D then saw the push wall behind it.  He went in.

There was a 3-up he saw behind an elastic.  He got it, unable to evade the elastic.  Then he saw two 25-ankhs to its side.  He would stay in this little space until the elastic left.  So after it left, he went to the side of the stabber then rushed past the fire chutes when the time was right.  He went out the door.  Then he waited for the wall to be in the right spot and went past it.  Now he could go back to the exit.  He went through all the rooms past the iron door and finally was back to where he saw that touch plate.  He went through the exit.

Next stop is the boss level!  Good luck with that.

16: Wolfenstein
Wolfenstein

It was again time to face a boss.  Now it was the area Wolfenstein.

Taradino started in a small room with some plants and a door.  He had an urge to destroy the plants.  Soon after, he went out and saw a big room with a door directly in front again.  There were some lights and pillars here, along with some wall islands by the light poles.  He shot the light poles and the plants he saw here too.  Then he went up to by the door.  He saw some pots and shot them.  Wolfenstein leaves more things to destroy in here than can be decorated regularly.  Behind the door was none of his business.  He went back to his right and found a push wall.  He went into this part.

Here he saw six priest porridge bowls and turning left he saw guns.  There was one machine gun and lots of bazookas.  He took a bazooka and went back to the priest porridge.  He shot twice to heat them all up.  Not needing them now, he went out to the door that was none of his business before.  He was sure that it was the next place to go, with no more secrets before it.

Opening the door, Taradino didn’t believe what he heard:  “Believe me; I will not fail like Darian.”  He felt better than that about himself.  But, being smart, he first ran back and caught some distance.  While he did this, Sebastian Krist fired some rockets and threw some bombs.  Taradino waited for these to hit walls or pillars, and then he went closer, but to the side.  He found his way back to the room that Krist was in first.  Some light poles were to the side and a gold door was at the end.  It was impassible.  Taradino also found a push wall.  He pushed it while evading a rocket coming for him.  Inside the secret place was an extra life.  He got it and went back to face the boss.

On his way out, a bomb hit him so he went a way back to start shooting Krist.  Taradino shot him with his remaining eight bazooka rockets, only missing once.  He went back to the supply room and got another bazooka.  Sebastian Krist was dangerously close to the entrance of this place.  Taradino ran out of it and went the other way from him.  Then he fired a few more rockets from the bazooka.  Krist did the same, so Taradino ran out of the way.  Then he went back to face Krist.  He fired the rest of the bazooka at Krist then went to eat some priest porridge.  He got another bazooka.  He remembered that he was done with Darian by this point.

Going out, he looked around for the boss.  He was behind a wall.  Taradino used the bazooka a few more rounds while Krist used some bombs.  Suddenly, he was defeated!  It wasn’t supposed to turn out like this, according to Krist.  Taradino went and got a new bazooka.  Later a grave showed up that said “R.I.P. Sebastian ‘Doyle’ Krist”, with his picture.  After seeing the statistics, he saw a message:  “The HUNT stands before a pair of ominous wooden doors, the sound of machinery and servomotors fill the air.”

Taradino, you’re halfway.  Do well on E3 for the HUNT!

17: Threats
Threats

Taradino started E3 with Threats.  It sounds kind of bad.

Immediately as he started, he heard a spin blade coming for him.  He ran out of that room to the next.  Then in the next room he saw a high guard and some priest porridge.  He shot the guard and got some priest porridge.  Continuing, he saw in the next room a lightning guard, a bazooka, and some ankhs.  After shooting the lightning guard he saw that some walls were moving around the room.  He waited for one to pass, and then bagged the bazooka.  When he got into the next room, he saw a robot with some walls moving through this room too.  Taradino used the bazooka on the robot and the robot was destroyed.  He opened the next door at the end of the hall, seeing nothing else of interest.

In the next room he saw lots of bounce pads with strike team guards at the end and jumping spin blades between them.  He went up to the guards and saw them bounce like monkeys!  He shot all three eventually and saw a touch plate between a bounce pad and a spin blade.  He walked over it and a wall moved.  It was from the first room.  He had to go back there to find out what would be new.

He went back through the rooms until he was in the first one.  There in the new space he saw more spin blades.  Evading them, he saw that there were also two over patrol guards.  He shot them then saw a push wall to the right.  He went in and saw some monk meal and an ankh.  A bounce pad was to the right and he went over some pillars.  He saw a 5-ankh and a knife statue.  He got them and skipped some bullet guns.  Taradino bounced back and went back to the original room.  He went again to the room with the touch plate.  The two doors at the end had no way through unless he pushed the walls.

He pushed the one past the right door first.  A secret place revealed a drunk missile, a touch plate, and a healing basin.  Then he went back to the left door.  He pushed the wall and saw a split missile, another touch plate, and a 25-ankh.  After going over both touch plates, he saw an enforcer.  He switched over to the drunk missile.  Then Taradino shot the guard twice and went ahead, as the doors to his sides were both locked.  He found that in the next room was where the walls moved from the touch plates.  A robot started moving toward him on his left.  He shot the robot and went down the room to see an extra life.  He got it and went to the next room, while he evaded the moving walls.  The next room had some spin blades.  Around the spin blades were some barrels.  He shot them and went for some over patrol guards.

After getting a 10-ankh, he opened the next door.  Two low guards were near the door.  He shot them and got some priest porridge with a 5-ankh in the middle of the groups.  Then he went to the next room to find a gold key.  The sides of the room had barrels and guns behind them.  He used the split missile from the last room and shot the guns to their explosions.  He got the gold key then.  Taradino went back to the room up with the locked doors.  On the door to the left was a gold door.  In this room he saw barrels and a high guard.  After shooting the guard, he went over a touch plate.  It happened to move the walls in the next room; he saw this when opening the next door.  Also there were some robots and TNT.  He shot the robots while the TNT exploded automatically.

He went to the spaces that opened from the touch plate.  A heat seeker was to his left and a flame wall was to his right.  He also got some health items.  He went to the next room.  Ahead, he saw a bazooka and two sleeping guards.  He just got the flame wall and looked down to shoot them.  He went past some glass windows and saw two more sleeping guards.  He shot them as well with the flame wall.  Then he got a 10-ankh.  In the next room he saw a lightning guard walking and three guns behind him.  He shot the guard and decided to get the bazooka.  When he had the bazooka, he came back to shoot the guns.  After the guns were shot down, he made his way to open the next door.

Now Taradino saw a moving lava wall.  Going past it he noticed many high guards coming out of the back of the walls.  He had to be quick, so used the bazooka again.  When he had killed all the guards, he saw the silver key.  He got it and went out of the room while evading the lava wall.  He then eventually made it back to the central room with the locked doors.  Now he went ahead to the silver door.  He opened it and saw some ankhs floating with some bounce pads to reach them.  After a while of jumping, he got them all.

When he went to the next room he saw some lava walls moving across the room.  With not much room, he figured to go around the inside walls when the time was right.  After he had done this, he saw that there were more doors on that side than to get in.  That made it easier!  When he was in the room after the walls, he saw some floor stabbers.  They were in the way of the next door he could already see.  He quickly went around to see a drunk missile on the other side.  Taradino went to get it and made his way out the door.  The next room had three robots; two were facing away.   He used the drunk missile to destroy them.  He saw some push walls but they were locked.

He just went to the next room and saw a touch plate.  While he was going up to it there were four low guards that saw him.  He got the machine gun and shot them.  Then he noticed the exit ahead.  He still had to go to the push walls.  So going back to the last room, he saw the walls had moved.  He went in one and saw some fire urns in front of some 5-ankhs and a bazooka.  He shot the urns carefully so the ankhs wouldn’t be destroyed too.  Then he got everything.  Going across the room he saw the same setup in the other place.  He did the same procedure except didn’t bother getting the bazooka again.  After that he went through the last door and to the exit.

Now you go to the real 2nd half.  You’ll see why in the end!

18: Bazooka Man
Bazooka Man

When Taradino finished the Threats, he was found a Bazooka Man.  That’s more like it!

The low guard woke up when he entered.  Taradino saw another one further ahead.  Then he went in a door while evading the second low guard.  The room, surprisingly, was full of bazookas.  Also, GADs blocked them.  He got one.  Then he went out to shoot at the low guard who was walking up to him.  He also shot the one who was on the ground.  He went around the room to the middle and found some monk meal.  He went out of the middle and used his bazooka on two more low guards.  He turned around and did that at another two.  In the last corner, he shot two more guards.  Then, since three doors were locked, he went out through the door by his entrance.

When the door opened, a robot guard came toward him.  He only had one choice:  use the bazooka.  After Taradino destroyed the robot, he got a large monk crystal.  There have to be monks here.  Along with robots, there must be a good variety of things.  He turned right and went into an elevator.  After arriving at the destination, Taradino saw some priest porridge.  When he got out of the elevator, he saw a monk.  He shot the monk with his bazooka.  Next, he would need a machine gun.  He opened the door and saw a fire monk.  He was about to shoot him with the machine gun when he saw another bazooka!  Taradino ran to it and then went back to the fire monk.  He shot him.  Then he saw a fence in the middle of the room guarding the gold key.  He had to use a bounce pad in the corner of the room.  He went in and got the key.

Although he saw some push walls ahead, they were locked and he went back to the elevator.  When he got out, he went back to the center room.  Then he turned right.  Here was the gold locked door.  Inside, he saw monks and lightning guards.  He used the bazooka on the monks to save time.  Then he used the machine gun on the guards to save ammo.  After this, he got some monk meal and small monk crystals.  He went in a door to his left.  A high guard was at the end of the room, with fire chutes on the edges.  He shot the high guard and evaded the fire until he was to the next door.  Bazookas were at the beginning of the fire.  But he resisted them and went through the door, behind another one.

When he went through this room, it was just like the last one, with fire chutes.  There was a strike team guard though, instead of a high guard.  He got some priest porridge in front of the door.  He then carefully went to a door to his left.  Some ankhs were here, and then he went in another door.  Here he saw an over patrol guard.  He shot the guard before a net could escape.  Another over patrol guard heard him.  Taradino went around to the other guard and shot him too.  He saw a statue with a knife (just in case he had none yet) so he shot the statue in order to get past the next door.  In that room was an enforcer and high guards.  He shot the enforcer with his bazooka.  Then, after two shots, he shot the high guards with his machine gun.  Opening the next door he ran over a touch plate.  A 5-ankh was between him, guards, and the silver key.  He’d have to use the bazooka again.  He used three rounds for the enforcer and some others.  Then he got the key.

Noting that the touch plate moved some walls, he went to check in the elevator.  Then he went back to the gold key room.  At the end of the room he saw three fire monks.  Unfortunately, he only had two rounds left in the bazooka.  He shot whoever he could, then got a bazooka inside the secret room.  Soon, the last fire monk was finished.  Taradino headed back to the first room.  He went straight across until he was at the silver door.

When he opened the silver door, a robot came out so Taradino had to shoot it with the bazooka.  Behind it was a low guard.  Taradino shot him with the machine gun.  He went on some moving GADs and onto a catwalk.  When he got off of some more moving GADs he saw another low guard.  Taradino shot him too.  Then he got his bazooka again because a robot was going to him.  He went around the corner and found a high guard.  After shooting the guard with a machine gun, he went on more GADs and a catwalk.  A high guard was at the end of the hall too.  Taradino went up to the door and ate some priest porridge.  In the next room he saw a monk.  There were more GADs and fire jets.  He shot the monk with a bazooka and tried to get a large monk crystal in the air, but didn’t need it now.

After Taradino went in the next room, he saw a wall almost blocking him.  When he was up to it, an over patrol guard saw him.  Taradino shot the guard with his machine gun, before he could throw any net.  He saw a push wall to his right.  He went in and saw a strike team guard.  Carefully he shot the guard and got some ankhs behind him.  There was also a bazooka but he didn’t need a new one yet.  Taradino went out of the secret wall to find two more over patrol guards.  He shot them then got some monk meal behind the first wall.  Taradino went in the next door.  Three lightning guards were here.  Taradino shot the guards and saw the iron key.  He got it and noticed a push wall behind it.

After the push wall was back, he saw two ankhs but the push wall was not far enough back.  He pushed again then saw two healing basins.  He noticed a small monk crystal by the door.  He got it first then back to the basins; he attempted to shoot with a bazooka.  It didn’t collapse, but Taradino hurt himself.  Now he could drink and shoot it.  He shot it with the machine gun.  He saw a touch plate in the back.  A wall moved and it was one by the wall in the last room.  He went back and saw a low guard inside.  Again, he was careful to shoot the guard because there were more ankhs behind.  Taradino got the ankhs and left the included bazooka alone.  He headed again for the central room.

When he had found the iron door, he went in to see some statues blocking the doorway.  Two enforcers were at the back side of the room.  Taradino shot the statues with the machine gun.  Then he shot the enforcers with the bazooka.  He had only one round left.  He got a large monk crystal too.  By the enforcers were two touch plates.  Five no-key doors were in this room too.  He went on the left one to open the left front door.  He saw two lightning guards in here.  Then he shot them and went for a touch plate at the back.  A door on the front right opened.  Since the room had a bazooka, Taradino fired the last round at two more lightning guards inside this room.  They both died, so Taradino bagged the bazooka!  He again went to the back of the room and opened a door with a touch plate.  This one was on the left wall.  He went in.

This room was bigger and had four lightning guards against the back wall.  He shot the guards and found a push wall behind them.  He went in.  He saw some bulletproof armor and lots of health items.  When he got the armor, two high guards started to shoot him.  He shot back though and they were dead.  He went back out to get some priest porridge instead.  On the back right corner there was a switch.  He turned it on and a wall moved.  He saw a touch plate in the middle and the door to his right opened.  He needed two more touch plates to get back to the main iron room.  One was a repeat, but back in the main iron room, he went on the right touch plate to open the back right door.

Here two lightning guards were in the back (again) and they were shot.  Taradino went to the touch plate and through the open door.  Two lightning guards were here and there was no touch plate.  Instead it was where the walls had moved.  But to his right was another push wall.  He went in and saw a small monk crystal.  The door at the end was out to the main iron room.  He returned to the big room.  Four more lightning guards were here so Taradino shot them.  Then he saw a touch plate and the exit.  The touch plate was useless as of now, so he exited.

Nice one, Taradino.  The next area is interesting.  Stay tuned!

19: Fire Pits
Fire Pits

With his bazooka full, Taradino went to the next area.  It was Fire Pits.

Since the first fire pit was behind him, there was no need to back up, nor anything behind the fire pit.  Taradino went out the door.  Two lightning guards were in the room.  Taradino shot them and saw many push walls.  Only one to his first left would work now.  He went in and saw a Mercury mode and asbestos armor.  He would need them later; not now.  He went through the next door and saw a high guard.  After shooting him, he saw two doors, one right and one left.  Taradino went left.  A high guard was here too.  When he had shot the guard, he pushed a wall on the left.  Inside were fire pits, a touch plate behind them, and a push wall behind one.  There is more to find first.

Taradino went through the next door.  First, an enforcer saw him.  A fire pit was just in front of the enforcer.  Taradino used his bazooka to shoot the enforcer.  After this, he saw two low guards.  Then he shot the guards with the gun.  He went straight.  There was a strike team guard.  Taradino shot him and pushed a wall ahead.  It had the same things as the last push wall room contained.  Taradino went back to the second room.  Then he got the Mercury mode.  He went back to the first secret with fire pits.  Going up, he pushed the back wall and went down to trigger the touch plate.  He had to go up again and, seeing the next secret room, he stayed up.  There was just a touch plate behind fire pits.  He went down to the touch plate to trigger it.

Now he was off to the strike team guard’s room.  He did the same thing here:  pushed the wall, went down to the touch plate, and back up to the next secret so he could go down to the last touch plate.  It wasn’t the last one, but he went up and back to the door.  He was back to the second room again, but more walls had moved.  Soon his Mercury mode was gone, and Taradino had to use the asbestos armor.  He went back out to the left secret and to a touch plate.  There also was a pistol.  The first right wall moved.  Another wall behind it was already moved too.  He went to the right secret and another touch plate was here.  He went to it and saw a machine gun.  The third wall in the first right secret moved.  By now, four walls were moved here actually.  Taradino went to the back of the moved walls.

Here, he found a bounce pad.  Behind it, fire jets were coming out the floor and sky.  Taradino saw an extra life in the back.  He had to use the bounce pad to get it because it was higher than he could reach.  After getting the extra life, he went up to the “I” ball.  Congratulations…2 of three balls were found!  Now Taradino just had to find the way out.  He also needed a gold key.  That room with the enforcer had the gold door.

Once arriving in this room, he saw a door on the left and right.  He went to the left room.  A strike team guard was by the next door.  Taradino shot him and went on.  There was a fire pit in the middle of two bounce pads.  In order to evade the fire pit, he would have to slow down.  After that, he was found by many high guards.  He switched to the bazooka and shot some of them.  More were around the corner.  He used the gun again and shot a nearby TNT box.  After killing all (eight) guards, he saw the gold key.  A push wall was nearby.  Going in he found bulletproof armor and ankhs equal to 21.  After that he returned to the cross room.

He went straight to the right room.  Nothing was here, so he continued.  There was a fire pit between bounce pads between GADs.  Taradino still had to be careful so he could evade the middle.  Ahead there were only four high guards.  Taradino shot them and went around the corner.  He ate some priest porridge.  Then he saw a lamp blocking a push wall.  He shot the lamp then pushed and went in.  There were fire urns in front of a heat seeker and a 25-ankh.  He got them and went back to the cross room.

When Taradino went to the locked door, he found two low guards.  He shot them and went to the next door.  Now, there were fire pits in the middle of the room.  Two lightning guards were here.  He went around the fire pits and shot them.  Then he went to the next door.  This room had an over patrol guard.  Between the door and him was a fire pit and a touch plate.  Taradino shot him before he could throw a net.  Then as he went to the back, where the touch plate was, a high guard was hiding.  Taradino shot him when he saw him.  Then he triggered the touch plate.  When he saw the walls move, he went to them and another high guard saw him.  Taradino shot the guard and went back to find a knife and a healing basin.  After using them, he went out the next door.  An elevator was at the end of this room, but he had to shoot three over patrol guards first.  He shot them then went to the elevator door while evading fire pits around.

At the elevator destination, the room looked about the same as the last room.  There were though low guards instead and an ankh with a drunk missile.  Taradino recovered the missile and shot the guards.  Then he got the ankh and went out.  The next room had strike team guards.  Some were facing away.  He shot them and went to a push wall.  There he found ankhs and food.  He got it.  After going out and past the fire pits, he went to a door on his right.  He filched a flame wall and went back out (he was stuck behind pillars) to the right way.

In the room again, he found an ankh.  Then Taradino saw two lightning guards trying to get him.  Taradino used the flame wall and the guards were then black skeletons!  He went through the next door.  There were two high guards walking around the middle of the hall.  Going around a fire pit near the door, he shot them.  A lamp between them was also shot.  He exited the room missing a fire pit.  There was a heat seeker by the door.  The other side of the door had monk meal.  Taradino got them and shot two over patrol guards by a switch.  He turned on the switch and walls moved.  Another over patrol guard was back there.  He shot the guard, ate some priest porridge, and then went around the last fire pit.  Last because it was to the exit.

Taradino, you’re doing great!  The next area will be amazing…

20: The Maze
The Maze

As Taradino was told, this would be amazing. He arrived in the area The Maze!

There he was, in a maze of pillars, of course. A pistol was seen not too far off. He went up to it with no trouble. Then he saw in the distance, there was a machine gun. However, he found a door to another room first. He then decided to go through the door instead. He saw two lightning guards. Then he shot them. He found a fire bomb and got some asbestos armor. Opening the door to his right, he found the worst thing possible…a dead end pillar! Crap, there shouldn't be a dead end from the correct door! That is why he was given a fire bomb. Taradino realized he should aim his fire bomb at the ground. Then, with his asbestos armor saving him from death, he jumped up to the pillar. Oh so itchy.

Then he pushed a wall by the pillar. Two touch plates were aside of the wall after it was pushed. Taradino triggered them and walls moved. He still had to push more walls in the room to get out, or go back up the pillar. He didn't want to use another rocket for that, so he went back to the hallway. A door was out of the way to the side of his first path, but he went to a door straight through his path. When he opened the door, he saw two strike team guards. He just used the machine gun to shoot them. Another fire bomb was here, along with more asbestos armor waiting for later. Taradino went out the door and into another pillar maze. There were some ankhs trapped, so he pushed some pillars to get them. Then at the back of the maze were four doors to elevators. He had to go to the one on the right. There was no lock to it.

After elevator one, there were three high guards at the end of a room with pillars. When Taradino went toward them, the pillars moved. But since they stopped after a while, they were easy to evade. He shot them down then went to the next room. Two lightning guards were hiding by some pillars. Taradino found them and shot them to get 5-ankhs across from the pillars. By the door out was a touch plate. When he triggered it the pillars moved so he could not go back where he was. The next room was where he saw the gold key. But four low guards were by it and there was no way back. To the left, Taradino saw a push wall so he pushed it, shot guards, and got the gold key.

It was pretty easy from there to the gold door. He just went back to the regular elevator and through the one to his right. Now he was at the gold maze. There were four elevator GADs in the corners of the maze, but the maze was made out of low guards! Since nobody was looking, Taradino shot them all. There were also some ankhs around. He had to evade those ones. Eventually he went to the next door. It was blocked by pillars. He pushed one into the middle of the room. Then he pushed another one in front of that up to the door and one out of his way. Now he could get through the next door. He only had to shoot some stools then drink from the healing basin so he could shoot it and get past. After that was done, he had to kill four strike team guards. Then the silver key was available. He got it and an extra life was found too!

Taradino went back to the elevator room and into the silver elevator. Next he was in a maze-room with nobody else. He found his way to the back. The next room looked like another previous room, blocked by pillars. He pushed one to the middle and another one out. Then he only had to push one out of the way. He had blocked a touch plate but there were two doors to the next room. There were two high guards and two lightning guards in here. He shot them and they were in front of pillars blocking the iron key. Taradino went out the other door and triggered the touch plate. A 25-ankh was just past there. Taradino went back to get the iron key.

Later he went down to the silver door to the last elevator, which was iron. There was a wall in front of the elevator door, so Taradino pushed it. A pillar to his left was the next way out. He continued through this maze-room, where he triggered a touch plate by the front wall. A wall moved on the right side of the room and he found his way there. It was just a room with a lot of high guards and pillars. A door was at the end with a pillar, so Taradino pushed it out of the way. He went in and a touch plate was at the end. But once he triggered it, he had to run back fast. There was a wall coming for him! Another touch plate was at the real end of the room, so he triggered it. It went to a wall across from the wall that got him into that room. He got there and opened a door to the left. He made a right turn and went a long way to the end of the room. There, he found the oscuro key.

He went back to the room that seemed next after the maze-room. He had to push a pillar to the side to get up to a healing basin. There were already two low guards. He shot the healing basin and pushed a pillar back so he could shoot the guards. He went to the next room and there were two strike team guards stuck along with a high guard behind the exit. Taradino pushed a pillar quickly to free the strike team guards. Then he shot them all and pushed another pillar. He could then shoot the high guard. However, the exit was not needed here.

So Taradino decided to go back to the elevator room. He would not go back to another one in here. The next room had the spare asbestos armor. Taradino wanted to get it now. He got his fire bomb out and went to the side hall that had the pillar in the middle. When he opened the door there were two enforcer guards, so he had to kill them first. He ate some priest porridge at the back of the room. But two push walls were on the sides of the room. He pushed the wall on his left and went in to see a high switch. He used the fire bomb to jump and turn on the switch. A wall came in to the room. Then he pushed a wall on his right and went in. There was a switch he turned on and a wall led further back. He opened a door and saw another maze.

This maze-room had a 5-ankh somewhere and a 10-ankh toward the back. He went around the room and found both. Taradino went through the door at the end. There was a low guard he had to shoot. Then he went through the gold door. Another low guard was here. After this he went in the silver door. Two low guards were here. He went to the iron door. Two more low guards were here. Finally he saw the oscuro door. There were three low guards. Taradino shot them all, and he saw the secret exit!

The next area is secret! Go figure out what is in it, Taradino.

21: Levels
Levels

Taradino made it to the third secret level.  It’s called Levels.

The start was a long hall with four doors on the left and right, and one at the end.  Beside that there were just two enforcers at the end.  He just used the firebomb from The Maze to kill them.  Then he went to the first room on the left.  Here he saw a low guard, an ankh, and a pistol.  After changing to the machine gun, he shot the guard and got the ankh.  Then he went in an elevator at the end of the room.

At the destination Taradino went around the middle of the room, where the elevator was, to three high guards.  When he had shot them, he opened the door at the back.  A lightning guard was in here.  He also shot the guard here then turned on a switch at the end of the room.  Walls moved while Taradino found a push wall to the left.  He went in and ate some monk meal.  Then he triggered a touch plate and more walls moved.  When he exited this room, there were 10- and 25-ankhs by the elevator, so he got them and went back to the elevator.

He went out of the room with the first elevator and headed left.  The next door had the same things, without a pistol.  After he shot the guard and got the ankh, he went in the next elevator.  At the next room, the walls had moved and he saw two strike team guards.  He shot them then went through a door on the backside of the room.  An over patrol guard was in the corner with a knife statue blocking the next door.  He had to get the knife then shot the statue and the guard.  Then he went in the door and saw two low guards with a push wall at the back end.  Taradino shot them, then pushed the wall and went in.  He needed to drink from a healing basin so he could get to the back.  A bonus barrel was here too.  He shot it close to lose health and a machine gun came out.  Then he drank the other healing basin and triggered a touch plate.

After moving walls, he went back out and saw the gold key.  He took it and went back to the last room.  The moved walls showed him a bazooka, lamps, and a 5-ankh.  He bagged the bazooka and got the ankh.  Then he went back to the elevator.  When Taradino was back in the first room, he went left and into the third door.  An ankh and low guard were here, so he shot the guard and got the ankh.  Then he went to the third elevator.  At the end, he saw two lightning guards.  He shot them and saw two push walls and a door between them.  He pushed the first wall (because the second push wall appeared to be locked) and saw stools blocking the entry.  He had to shoot them to get past, and then he saw a low guard, monk meal, ankhs, and a heat-seeker.  He shot the low guard with the bazooka then got the monk meal and ankhs.  He replaced his bazooka with the heat-seeker.

Then, going out, he triggered a touch plate, where a wall moved.  It was the one locked earlier.  It looked the same because he had to shoot the stools.  Another low guard was here with priest porridge, ankhs, and a drunk missile.  He shot the guard with his heat-seeker and got the rest.  Then he went in the middle door.  There was a high guard and a 10-ankh up above.  He shot the high guard and used a bounce pad to get the ankh and a tall switch.  Walls moved when he turned on the switch.  He had nothing else left so he went back to the elevator.

He went next to the elevator room across from the one he had just left.  The next room after the elevator had monk meal and two low guards.  He killed the low guards and opened the next door.  He saw two strike team guards and shot them too.  Then he drank from a healing basin.  He shot an empty one to its left.  In the next room he turned around and saw an over patrol guard.  He couldn’t evade the guard without killing him first.  After the guard was dead, he went past and another one was in the corner.  Taradino shot him too.  Just past him was the silver key.  After Taradino got the key, he found a push wall.  He went in and saw ankhs and priest porridge.  He got the ankhs while some 5-ankhs were behind them too floating.  They weren’t too high though.  He went back to the elevator afterwards.

The next room was to his left (as the pattern went), and he went in the elevator.  To his surprise, the elevator’s top had two low guards and two high guards.  He shot them all and went up to see some monk meal, which he ate.  The next room was also tough.  He saw two strike team guards and two over patrol guards.  He shot them, this time with no extra health.  Behind the left strike team guard was a small path he went to.  A switch was at the end.  He activated it and a wall moved.  To its right was a touch plate.  He triggered it and a wall moved, which was in the same room.  Going back, he saw the wall was still moving around the room.  But past the wall was a firebomb he found.  He saw some food behind it and a 25-ankh.  That was all for this part so he went back to the elevator.

Taradino was to the last elevator now.  As he got out, he saw two low guards that were behind the moved wall.  He shot them but went back to the wall where a touch plate was.  He had to run back quickly because the walls moved around him.  After they were in place, he went in to see many ankhs a random power up.  It just happened to be the mushroom.  He tried to get all the ankhs, as he saw bulletproof armor.  He got the armor just before the mushroom wore off.  Then he saw asbestos armor, which he did not get yet.  Opening the next door, he saw two high guards and priest porridge.  He shot the guards without a problem.  Without eating, he went to the next room.  At the end there were some ankhs.  As he went to get them, there were four lightning guards hiding in the sides of the room.  Taradino had to shoot them.  He saw a flame wall on the far left afterwards and the iron key on the far right.

Once he got the iron key, he went back to the elevator room, where he got the asbestos armor.  Hoping he would have use of it, he hurried down the elevator and to the fourth room on his side.  Then he went to the iron door.  An enforcer was behind the door.  Taradino just used his flame wall he had filched across from the iron key.  After aiming down and shooting, the enforcer turned into a black skeleton that sounded like a xylophone!  The asbestos armor was of use here.  When he went to the next room he realized that he might as well be in Wolfenstein.  Even though the chapter with Sebastian Krist had this name, he was not in a room with this shape then.  Beside that, there was an ankh and a low guard.  In the middle of the room there were pillars blocking the rest of the room.  He pushed one where there were two over patrol guards inside.  He also got some priest porridge after they died.  Realizing how to get past the room, he triggered a touch plate near the entrance.  The next pillar moved.  Behind it was the same set of things:  low guard, ankh, and touch plate.  He did it all then went to the third part, then repeated for the fourth.

Out the door he went.  There were five high guards in the back of this room.  Again, he decided to use the flame wall.  It was easy now, and the xylophones sounded funny anyway.  There was also monk meal by them but a push wall came up first.  There was monk meal in here too and 5-ankhs.  He found another push wall and went in there.  Now there was priest porridge and 10-ankhs.  When he turned right in the room, he saw a heat seeker and a drunk missile.  He would rather go on.  He saw two strike team guards.  After shooting them another one came up.  He shot that guard too.  Turning left, two more strike team guards were in his path.  Once they died, he saw the back, where there was bulletproof armor again and priest porridge.  He got them and went around a statue.  That statue had to be shot so he could activate the switch behind it.  A wall moved.

Taradino realized he should go back out the iron door.  Finally he went to the room at the end of the hall, where the enforcers were at the beginning.  The silver door was next.  Past there he saw food and four strike team guards.  He shot the guards, which happened to be behind some moving walls.  The walls blocked two doors that he would need to pass.  He went to the left door, which only had a touch plate.  He triggered it and a wall moved (in the right room) so he carefully went to the next room.  There was a flame wall and some ankhs.  After he got them he saw two high guards.  He had to shoot them, but when he went towards them, he saw another high guard facing the other way.  That guard was shot too.  Taradino ate some priest porridge.

When he went to the next room, he saw some tables blocking the door, although he could shoot the bonus barrels to the side.  He did that and got an ankh and monk meal.  Then he shot the last table.  When he got past the door, there were eight lightning guards with a wall in the middle of the room.  He knew what to do with all those guards.  He waited for them all to get to the front and used the flame wall.  They all died right there.  He went to the next room.  He couldn’t evade eating food because it went past all the doors.  Then he saw three low guards going around the room, which had a switch at the end.  He activated the switch and a pillar moved.  He took two ankhs by the switch.  Then he found a push wall in the middle of the room.  He went in and saw some 5-ankhs in front of lots of food.  Then he triggered a touch plate.

Well, the touch plate, he found out, was to the middle wall in the last room.  Taradino went back to see a 25-ankh where it was.  He got it and started back to the main hall.  He remembered that just before the silver door he had to be careful.  He went around the moving wall.  There was one room left in the main hall!  It was the room to the gold door.  When he went past the gold door, there was a low guard and two lightning guards.  There were some push walls but they were locked.  In the next room there was a split missile.  Taradino snagged it and saw a high guard and strike team guard.  He used the split missile to shoot them because there was a pillar in front of them.  He ate monk meal in front of the pillar and got an ankh behind it.

Then he got to the next room, where a fire chute went across.  There was a wall across the fire’s path, but there were also two healing basins to the side.  Taradino had to drink from one here and back up to shoot it.  Then he quickly went past it.  Once there, he saw a sleeping guard and three more low guards.  He got a 5-ankh past the wall then shot the guards with the gun.  He would wait for the other healing basin before he drank from it.  In the next room there was the nazi swastika again.  He went across the room since there were no pillars in the middle, since it was smaller.  He shot a high guard and activated a switch.  A wall moved.  There was a push wall near the middle.  He went in only to find a touch plate.  But walls moved.

Unfortunately, Taradino had to go back to the room just past the gold door.  The room with the lightning guards and low guard had the push walls activated.  He saw a bounce pad with monk meal arched around the edge.  He ate some then went back on track.  In the room with the fire chute, he went the same way, but drank from the other one now.  He could shoot it.  After the swastika room he saw a high guard.  He shot it and went further to see another one.  Past this room was another swastika room.  It was a bigger one.  But past a lightning guard in the middle there were no pillars.  There was only a touch plate.

This was just like the last big room but he had to get ankhs and a lightning guard.  He had to do this two more times to get past them all.  But after the last part of the room, he saw the exit.  Wow, that was a long way out of the secret level!

Taradino, you survived such a long secret level.  Next time it should be simple after that!

22: Nets&Knives
Nets&Knives

After exiting the secret level, Taradino went back to Nets&Knives.

In the first room, he turned right and opened the door.  Going around the corner he found a jump pad and a bazooka was above it just ahead.  After he bagged the bazooka, he found four over patrol guards.  They were already walking so he shot them with his gun.  Then he went back out and to the room across from the door he was at.  He turned the corner again and found a robot.  That was why he needed a bazooka.  He used the bazooka on the robot.  There was a push wall behind the robot.  He went in to find guns, food, and a knife statue.  When he got the food he shot the statue and found a 10-ankh behind it.

There were some push walls on his way out but they appeared to be locked.  He would come back later to check on them. Taradino went back to the beginning and to the door on his left.  He found another statue with a knife and a gas mask.  He went forward to find a flame wall.  He skipped it because the robot would most likely evade it.  Taradino kept going when he triggered the gas.  So he went back to get the gas mask.  At the door there was a healing basin.  He drank from it and shot it because it blocked his path.  On the other side of the door was a statue.  He had to shoot that one too.  There were three over patrol guards in this room.  Quickly he went back to get the flame wall and used it to kill the guards.  But later he replaced it with the bazooka again.

Ahead were two locked doors; one was gold and the other was silver.  Besides that, there were two doors on his right and left.  When he went in the right door, he found an ankh and a robot.  So he shot the robot with the bazooka.  After he got the ankh, he also got the gold key and that was the back of the room.  He went across to the other unlocked door.  He saw an ankh and the silver key, which led him to the end of the path.

Then Taradino went in the gold door.  He saw some monk meal so he went up to it and ate it.  An over patrol guard saw him there so Taradino had to kill him.  Then he went in an elevator.  It led him to a room with fire urns and another over patrol guard.  After he shot those, he got a 5-ankh and some priest porridge.  He opened the next door and saw some statues halfway back.  He shot them all and got an ankh past them.  Then in the back there were two robots.  Taradino shot them with the bazooka.  To his right was a push wall, behind the statues.  On both sides there were arches of ankhs.  Taradino went to the edges and jumped on the jump pads to get them all.  Then he went off the ledge at the end.

In the next room Taradino found two over patrol guards and two doors to the right.  He shot the guards and went to the door, but it appeared to be locked.  So he went to the next door.  At the back of the room was a touch plate.  He triggered it and the door opened.  Taradino went to the room that was locked earlier.  Then he saw an over patrol guard.  He shot the guard and triggered another touch plate.  The next door opened and he triggered a touch plate again.  The next door opened and he saw another over patrol guard.  Taradino shot the guard and triggered a touch plate that moved the walls in front of him.  There was a robot to his right but in the back he saw a firebomb.  He had to use it to shoot the robot.

He went right and out the next door.  Toward the back or this room he saw two over patrol guards but they were trapped by TNT.  So Taradino shot the TNT.  Then the guards were dead.  He went to the door at the end of the room and it had a touch plate.  A wall with one dot was behind it.  He triggered the touch plate and a wall moved.  Taradino decided to go back through the elevator he was in earlier.  On his way back he saw a healing basin where the first door with a touch plate was.  He had to drink from it to shoot it and get priest porridge.  The priest porridge was behind TNT.  He ate it hot and got a 25-ankh by the healing basin.

Once he was back to the elevator, he went out the gold door.  Then he turned around and went in the silver door.  He saw an over patrol guard and monk meal, so he shot the guard but didn’t need the food.  Then he went in the elevator.  At the end of the elevator he saw another over patrol guard.  He shot him and opened the next door.  There was a bounce pad and three statues blocking his way.  Taradino could evade the statues by jumping over them.  A healing basin was on the other side.  But he shot the one statue and got knives from the other two instead.  There was a fence to these sides.  Behind were 10-ankhs in the air, and the sky.  Taradino figured there had to be a better way to do this.  He would not risk being stuck.

Behind all this he saw a push wall.  He pushed it and saw ankhs, bonus barrels, and priest porridge.  He had to shoot the bonus barrels after getting the ankhs.  They had more ankhs, as 5 and 10.  Behind the food were more push walls.  He saw bounce pads, monk meal, and 5-ankhs.  When he jumped, he saw tall switches.  He turned them on and more walls moved.  He went past these walls and saw touch plates, priest porridge, and 10-ankhs.  The touch plates opened more walls.  Once he had gone past the last walls, he saw priest porridge, statues, and 25-ankhs, except that one had an extra life and monk meal instead.  He got all the ankhs and the life.

Taradino went out of the secret room and to the next door.    He was forced to jump the bounce pad right there.  Then he saw a robot so he shot it with the firebomb.  He had to be careful.  Then he ate some monk meal.  The next room had two over patrol guards, but they hid behind corners.  Then he killed them and went to the next room, which looked the same.  He killed the two guards again.  Opening the next door, he saw an over patrol guard and a robot.  Using the firebomb, he killed them both.  Then he saw priest porridge.  He ate it and got a knife.  There was a touch plate behind it and a wall with two dots was behind it.  He triggered the touch plate and a wall moved.  To his left and right by the door were push walls.

He pushed the left wall and went around the hall behind.  In the back he saw ankhs and 5-ankhs.  Behind that was the food.  He got all the ankhs and went back to the right push wall.  The hall only turned once here, and he saw ankhs and food again, only less this time.  He got the ankhs and a drunk missile.  Then he saw the Mercury Mode!  That was the way to get the last two 10-ankhs.  He got it and hurried back to that spot.  Taradino raised to get them so he wouldn’t fall behind the fence.  Then he went back to the elevator.

This time Taradino had to go all the way back to the first room.  He went to the door on his right.  The push walls that had been locked had moved by now.  He went in one spot where he saw the one-dot wall.  He had to shoot past a statue and find the over patrol guard behind it.  Then he went to the door on his right.  There was a heat seeker and two over patrol guards.  He shot the guards and got the heat seeker.  The next door had priest porridge in front so he ate it.  He opened the door and saw a robot.  Then he shot the robot with the heat seeker.  Turning, he saw food and a 5-ankh.  He got the ankh and saw the iron key. Now he had to go back to the main second room.

He continued to the next wall with two dots.  He shot another statue out of the way.  Then he saw an over patrol guard.  He shot him and went in the next room.  To the left was an ankh and to the right was the iron door.  Inside this room he saw GADs with two over patrol guards.  He shot the guards around the GADs.  In the next room, he saw monk meal, a robot, and an over patrol guard.  He shot the robot with his heat seeker and the guard with his gun.  Then he ate the monk meal.  At the end of the room he saw the exit.  Taradino went to the arch.

The next area should be decent.  Go see how it is!

23: Hamburger
Hamburger

Taradino found himself in the next area.  It was Hamburger.  There is a reference here.

In front of Taradino there was a hole in the ground.  He had not seen once since he was at Toilets.  Walking to the left of it he saw a touch plate.  He triggered it and the three walls of glass around him had spin blades moving behind three low guards each.  Taradino just took it easy and let the blades cut the guards.  Then he triggered the touch plate again to stop the spin blades.  He went out the left side and shot the glass wall.  There was a bounce pad that he went over. On the other side of the blades, he had to go over another bounce pad that was under a catwalk.  He got a little stuck.  It actually wasn’t so hard to figure out; he only had to move sideways to evade the wasted time.  Then he got two ankhs behind the catwalk.

In the next room he saw four lightning guards.  Once he shot them he saw a push wall to his left.  It actually pushed four times.  First he saw a pistol, then a machine gun.  The next two places were larger and had many bounce pads with sharp objects between them.  Other than that were lots of food and a single bazooka in the last place.  After taking his time here, Taradino went to the next room.  There were some spin blades on the floor going around the room.  That was all but he had to go in a door in the middle of this room.  There were two touch plates in front of the door.  One triggered a wall that had a 25-ankh behind it.  The other triggered a wall that had a passage behind here (past a pillar) and a heat seeker.  Going farther back, Taradino saw two strike team guards and a high guard.  He killed them and saw two 10-ankhs.

Taradino went to the next new room and saw a random powerup.  Once he got it he had Shrooms Mode.  He saw two low guards and two strike team guards.  He stood in place and shot them.  There were also falling rocks on both sides, so he evaded them just by standing in place.  At least it was not Elasto Mode!  20 seconds later, the shrooms wore off and he went through the next door.  There were moving walls and a moving spin blade.  He had to be careful to get around these objects and get some food in the middle of the room.

Then once he was in the next room, he saw dog walls and a glass wall between them.  He had to shoot two low guards in the back of the room.  He saw a push wall behind them but it appeared to be locked.  He opened the next door to see a lot of spin blades.  Between them was monk meal.  Taradino had to be careful to get past all of them.  In case he missed though, he could eat the monk meal.  The next room had even more spin blades!  But this time they either jumped or stayed completely in place.  Besides those were just two lightning guards.  He also saw some push walls but they all appeared to be locked.

After this was a small room with a wall in the middle.  Once inside, Taradino saw a low guard, high guard, strike team guard, and lighting guard.  He had to shoot them all.  Then around the wall in the middle was another low guard asleep.  He shot the guard and got the gold key behind the guard.  Taradino saw a push wall at the end of the room.  He pushed it and went in to see pillars and bounce pads.  Taradino jumped through this place and opened the next door.  There were more bounce pads and a touch place inside.  He triggered the touch plate to see a room he had been to already.  It’s sort of a shortcut.  But he had to kill three strike team guards blocking the exit.  Then he went all the way back to the first room.

Taradino went to a room where he saw a locked gold door, with some locked silver doors to the side.  There were also three low guards.  He shot the guards and went behind a pillar to the gold door.  He was found by three high guards in here.  After he had shot them, he triggered a touch plate by the silver door.  Walls and the pillar moved.  Now he was trapped…until he had the silver key.  When he got to the next room he saw all jumping spin blades in the middle.  There were also bounce pads to get around them.  At the end, he saw two touch plates.  They moved pillars.  The next room had moving walls that Taradino had to get around so he could get past.  The next thing he saw was the moving pillars and six low guards past that door.  Taradino shot them and went to the next room, going around the pillar.

In the next room there was one moving spin blade that was easier to get around.  There was also priest porridge in the corners of this room.  He ate some.  Past this door, he saw the four kinds of guards populating the level.  And, just like the last time he was in a room like this, he saw the sleeping low guard and a key.  Taradino killed them all and got the silver key.  He also triggered a touch plate.  It moved a wall.

Then he went back to the room past the silver door.  He saw two open walls.  There were some guns he had to destroy with his bazooka.  He shot them and went through.  One place had a heat seeker and another had a bazooka.  Both were floating.  Taradino used bounce pads to get them.  Then he continued on to where he had found the gold key.  He took the shortcut.  In that same room, he saw the silver door.  He went in and saw some moving spin blades.  He had to get around a lot of them to get to the next room.  Next he was in another room like it, but with less spin blades and it was easier to move around.

He was getting close to the next switchback.  The next room had some food near the door and two lightning guards.  He shot the guards and ate.  Then he saw two 5-ankhs.  He opened the next door and saw a touch plate.  It triggered a wall.  Then he saw all the guards again.  After shooting them all, he saw another touch plate.  It triggered some more walls.  Taradino figured he had to go back to the first room now, but the first way.  The push walls he had seen earlier were moved, and he could get prizes from inside now.  Once back inside, he saw three 5-ankhs, Dog Mode, and a firebomb.  He had to get to an elevator GAD to get the firebomb.  Then he turned into a dog.  It was now easy to go back to the beginning.

Taradino had just one key left to focus on.  He went to a room with pillars in the middle and bounce pads to pass through.  He saw two low guards behind the pillars and shot them.  The next room had no guards but it had pits and ankhs.  But opening the next door he saw a low guard inside a spin blade’s path.  He shot him before the spin blade cut him.  This happened three more times in this room.  Around every curve, he did the same thing.  In the next room he saw all the guards again.  He shot them and saw the iron key.  Now he could go to the last locked door and exit.

Inside the iron door he saw two walls moving quickly.  He hurried on through to the next room.  It was long and had four strike team guards.  He went to them, going on bounce pads.  He had to make sure that they didn’t crush him, so he crushed them first and didn’t even use a gun.  After passing through, he saw pillars with bounce pads inside and outside.  Inside, there were also stabbers.  There wasn’t much else to do so he went on.  He saw two lightning guards behind some pillars.  He used a bounce pad to confront them.  When he shot them, he had to jump over more pillars.  By this point, he found the exit.  He went in, knowing what faced him next.

Sure enough, the toughest boss is next!  Good luck.

24: Metal
Metal

Next was the boss level.  It is called Metal, coming from another game’s level.

It started with a bounce pad and an arch of ankhs.  In the middle of the arch was a catwalk.  Taradino got the ankhs and saw a drunk missile to the side of the door.  Then he opened the door and saw a robot.  He knew to shoot it with the drunk missile.  Then he triggered a touch plate in the middle of the room.  Some pillars moved.  He went to the back of one and found a push wall.  Inside he saw some priest porridge.  He ate some and opened the next door.  He saw some monk meal and a pistol with a flame wall.  Then he pushed another wall to get back to the beginning.  There really wasn’t a way back before that.

Taradino went back to the room that had the robot.  He saw two doors ahead and went in the left one.  There were two low guards.  He killed them and ate some monk meal by them.  Then he went to the next door.  He was in a long hall, with a strike team guard by the door and another at the end by a bend in the hall.  He shot the guards.  Then Taradino turned and saw another strike team guard.  He was shot too and Taradino turned again to see another strike team guard.  He shot the last guard in this room then went to the middle of the hall and pushed the wall.  Past here, he saw a switch.  He turned it on and walls moved.  He went across the hall to see ankhs revealed behind the walls that had moved.  There were ankhs of every kind.

When he got to the next room, he saw that it was tricky.  There was a push wall on the left and right, but a ballistikraft robot was going around the room too.  Priest porridge was included.  He ran to the right push wall and ran around until it was completely back, so he could evade the robot’s various attacks.  Here he saw seven bazookas.  It was probably just for the boss robot.  He went to the left push wall, running around again.  When it was finished, he went to see 10 heat seekers.  Taradino decided to stay with his drunk missile.  He ate the priest porridge and continued to the next room.  He saw two high guards.  Taradino shot them and saw a door on his left to go through, along with a gold door on his right.

Inside the left room he saw food and an ankh.  There were two lightning guards around the next corner too.  He shot them and opened the next door.  He had to get his drunk missile out again.  He saw the robot and an enforcer.  He shot the robot and shot the enforcer twice.  Also there was some monk meal and 10-ankhs.  After he got some monk meal and the ankhs, he went to the back and got the gold key.  Now he could continue on through the level.

Right in front of the gold door was a robot.  Taradino backed up and shot it.  Then he saw a split missile and snagged it.  Around the corner was another robot so he shot that one too.  The next room was a square hall with a door in the middle.  There was also a door across from it.  He went in the outside door and another identical room was here (except a door on the far side).  He opened the door on the inside this time.  He saw a high guard in the back.  Taradino shot him and went through a few other rooms, trying to find the object of this puzzle.  Each room had one guard, until he found a switch in a smaller room, with nobody else inside.  A wall moved.

Then Taradino went back to the other square hall.  He went inside this time.  Both rooms had the same layout, but he saw a strike team guard this time first.  He shot all the other guards, and entered an elevator.  He got to the destination, just to hear…the boss; the NME!  He also saw health and help just outside the door.

First, he used his split missile to shoot priest porridge nearby and ate it, to fill his health.  Then he pushed a wall and went in to see the oscuro key.  He also triggered a touch plate to move columns.  The first one he saw had a bonus barrel.  He shot it to see some monk meal.  Then he went into the next one and got an extra life.  By now, two enforcers had seen him and started throwing grenades at him.  He went on and shot one down.  He managed to get to the next pillar and triggered a touch plate, to move a wall.  Trying still to evade NME, he got the asbestos armor from the last pillar.  It’s going to be itchy.  Now he went along the front wall to grab some food fast.  Eventually, he killed the other enforcer.  Then he started attacking NME.  Soon he went inside the place with the key and saw the wall moved.  Taradino had to shoot an over patrol guard in the way.  Then he drank from the healing basin.  He shot a bonus barrel and got a heat seeker.  Soon the asbestos armor went away.  Taradino got more here and back to the elevator.

Taradino had to go back to the second room of the area.  Then he went in the right door.  He saw a low guard and a robot so he shot them.  Both times he used the heat seeker, since there were already plenty of weapons.  He opened the oscuro door.  There was a long hall of ankhs.  He turned two more times getting ankhs.  Then he got to the weapons.  He saw lots of bazookas and some heat seekers.  He also saw food and ate some.  Then Taradino pushed a wall and saw asbestos armor, ankhs, and priest porridge.  He got all the ankhs.  Then he pushed another wall.  Taradino saw an elevator.  He got more armor and went in the elevator.

When he got out of the elevator, he pushed a wall ahead.  Then he was back in the room that had the oscuro key.  Now he really had to fight the NME.  Taradino shot away, using the heat seeker.  Then he ran out and bagged a bazooka.  He didn’t shoot so fast this time, because he wanted to be more accurate.  His asbestos armor ran out, so he hurried to get the last one.  He continued shooting the bazooka.  After it ran out, he got the drunk missile.  He shot the boss four times, when NME was defeated!  He stood back as it exploded, so he wouldn’t possibly be killed as well.  Then he noticed a grave that said “R.I.P. the NME”, and a picture of it.  Taradino’s statistics came through and he read a message:  “Stairs lead down beneath the keep.  From behind the doors come the moans of the undead.”

Congratulations; you are almost done.  Taradino, you can do it!

25: Strike
Strike

Taradino started out on Episode 4.  It started with Strike.  Get ready to face Strike Team.

He saw four strike team guards standing around a wall inside the first room.  Only one saw him though.  He shot the guard and walked up to shoot the other three.  An extra pistol was at the end of the room.  Then he went in the next room.  There was only monk meal here.  Taradino went in the room on the left.  He was in a long twisted hall now, and he went to the end.  He triggered a touch plate and walls moved.  11 walls moved and he went in the ones to the left of the end to find some ankhs.  But on the right, he found the guards in all the backs and ankhs.  The last one had a machine gun instead.

Taradino went to the door on the right side of the second room now.  He ate the monk meal along the way.  There were two guards and a bazooka.  He shot the guards and bagged the bazooka.  He saw a push wall on his right.  He went in and saw ankhs with a touch plate.  He got the ankhs and triggered the touch plate.  Then walls moved.  Behind was another space looking just the same.  It was shorter but had a door at the end.  He got the ankhs again and went to the door.  He found a heat seeker but decided not to use it.  Then he saw two 10-ankhs.  He got them and went in a door to the right.  A guard was just in front of the door.  He shot him and saw another guard.  The other guard died and Taradino ate some priest porridge in the room.

Then he went to the next room and saw a guard and ankhs scattered all around.  The guard shot an ankh and Taradino couldn’t evade losing it.  He turned a corner in the room and saw another guard and more ankhs with monk meal.  He shot the guards and took the ankhs with some monk meal, then left.  He arrived at the heat seeker and took it now.  Then he went through the next door.  He had to turn some corners to find the guards here.  There were three, and the gold key.  Taradino shot them and took the key.

He went to the room in front of the room where he had found the bazooka.  There were four more doors here, and one was a gold door.  He had a suspicion to go to the door across from the gold one and leave that one for later.  A guard was here and he shot the guard.  Then he ate some priest porridge he found.  When he went in the next room, he saw three guards blocking a turn in a twisted hall.  He shot the guards, and this happened four more times.  After shooting the fifth group of guards, he saw the silver key, behind some pillars.  He pushed one pillar and got the silver key.  There was also a touch plate.  He triggered it and a wall moved.

Taradino went past the wall and found a 25-ankh.  Then he turned around and followed the rest of the path.  He saw a lot more ankhs and food.  But at the end was the flame wall.  It would be useful if he had a lot of guards in one small space.  Then he went back to the room with the five doors.  He went to the one to his left.  He saw a guard and priest porridge.  He shot the guard and ate the food.  The next door was silver.  Taradino went in and saw a long hall with six guards.  He used the flame wall to kill them all at once.  They were black skeletons now!  He turned and saw more guards so he used the flame wall again.  One last time he saw the guards at the end of the room.  He burned them and ate some food he had found along the way.

When he got to the next room he saw more guards.  He gathered as many guards as he could get in view and burned them.  Again, he did this and used his gun to finish because the flame wall was gone.  There was a door on the inside of this hall.  Taradino went in and saw a guard, so he shot that guard.  In the next room he saw three guards and a bazooka.  He shot them first then got the bazooka, with some monk meal too.  He went into another room and saw a guard and a push wall.  He shot the guard and went in the wall.  He saw food, ankhs, and a split missile.  Back out he saw another guard and shot him with the missiles.  Then he went to the next room and saw four more guards.  He shot them with the missiles and ate some priest porridge that had heated.  The iron key was here too, so he took it.

Taradino had to go back to the five-door room.  Then he went to the door across from where he had entered.  There was a guard in this room.  He shot the guard and saw the iron door.  There were many guards in this room, and it was a very long hall.  So Taradino got the split missile and shot the guards until he ran out of missiles.  He remembered to eat food along the way in the corners of the hall.  Soon he had to use his machine gun to finish killing guards.  Once he saw that all the guards were dead, he saw the exit.  But there was also a touch plate.

He triggered the touch plate first.  A column moved.  It must be behind the gold door.  Taradino realized that he hadn’t been to that door yet.  Also, its key was behind many secrets.  So he went back to the beginning of the hall and to the room with the five doors.  Then he went to the gold door.  He saw a guard at the end of the room with another iron door behind him.  Taradino shot the guard and went on.  He saw the column in the next room and a heat seeker.  He shot some guards with it then went to the next room.  There were two push walls here.  One appeared to be locked.  So he pushed the other.  He got some bulletproof armor and triggered a touch plate.  The other wall moved.  He had one last guard to fight, but he didn’t get hurt because of the armor.  Then he turned back and went to the secret exit he had found behind the push wall.

Taradino, you’re going to the secret level.  Good call.  You scored 108-0 for strike team!

26: Trek
Trek

Taradino went to the last secret level.  It was named Trek.

First there was a wall in the middle of the room.  But Taradino went to the other side and saw two low guards.  He shot them and ate some monk meal by the wall.  He opened the next door and saw two strike team guards.  He shot them and saw a switch on the back wall.  He turned it on and some walls moved, along with fire shooting out of some other walls.  Taradino evaded the fire walls then went outside of the original room.  There were two lightning guards here.  He shot the guards then went in a door.  There was a touch plate and an enforcer here.  He triggered the touch plate and went through a door that opened.  He didn’t have time to kill the enforcer yet.

The room with the triggered door had two over patrol guards.  He shot them while they tried throwing nets at him, although none hit him.  At the back of the room was a switch.  When he turned it on, walls moved.  The walls were right behind him.  Then on the new back side of the room he saw a lightning guard.  Taradino shot the lightning guard and opened the next door.  He saw two high guards who he killed also.  He ate some priest porridge and saw a gold key.  Along with it was another table.  The table blocked an elevator which needed the gold key.

The elevator took him back to another room that he was trapped from (after the triggered door was closed) where he saw an ankh.  He found a push wall and found out that it was where the enforcer was.  Taradino would have to trek out the enforcer.  But on his right was the next gold door.  He went in and saw a low guard with a lightning guard.  He was about to kill them when…the enforcer found him!  Taradino went back out the gold door and shot the enforcer until he was dead.  His trek then was over, and it was quite quick.

Continuing on through Trek, he opened the gold door again to finish killing the guards who were advancing toward Taradino.  Then he saw a silver door at the room’s back end.  So he turned left and opened the next possible door.  The room had a strike team guard and a high guard.  Taradino shot them and opened a door to his side.  He found some monk meal and ate it.  Then he found out that there were three doors connecting these rooms.  He also saw a lightning guard and shot him.  Then he ate more monk meal.  Going farther into the room he saw a push wall.  Once he pushed it he saw a touch plate.  Once he triggered the touch plate, some walls moved.  He saw some 25-ankhs in the front of the room, by the three doors.  Then, with the room cleared, he went on.

Taradino saw a high guard here and shot him.  Then he saw an over patrol guard and shot him too.  Next he ate some priest porridge.  He opened the next door and saw some statues with the knives, with four lightning guards.  He shot them and found the silver key.  Then he got a knife.  He knew where to go next.  But there was only one door that he could continue through once he got through the room with three doors.  The other two were blocked by the push walls.

He arrived at the silver door.  There were two lightning guards here and a bazooka.  He killed the guards and bagged the bazooka.  Behind it was the iron door.  So then he went through the next unlocked door.  He saw two strike team guards but shot them with his bazooka.  They were blood spots on the floor after that.  This room also had an elevator that he could access only with the iron key.  Taradino suspected that a door would be blocked here too.  Then he went in the next room.  There was a push wall in the middle, so he pushed it.  Then he had to shoot an over patrol guard.  He went around the room’s island and saw a lightning guard.  Then he shot him too.  But just then, he noticed that an enforcer was coming after him.  Taradino started shooting him with his bazooka.  He was hit by a grenade in the process, but the enforcer died.

Next Taradino went in the secret room in the island.  It was not as big as he had thought.  He saw a 10-ankh and a flame wall.  He filched the flame wall and saw another push wall farther back.  When he pushed the wall he saw a 25-ankh and a touch plate.  After he triggered the touch plate a wall moved.  And it may be the wall to block a door again.  Then Taradino went in the next room where there were four guards.  He was to the skin of his teeth with his health.  So, very carefully, he aimed at the floor and burned the guards.  There was a push wall in the back of the room where he went in and saw some ankhs and monk meal.  Eventually he got an extra life with the ankhs and pushed a pillar so he could eat more monk meal.

Taradino went to the next room.  He saw priest porridge and ate it, healing fully now.  Then he turned a corner and saw three high guards and an over patrol guard.  He figured he should shoot them all with the flame wall.  After they burned, he saw the iron key.  He went on his way back to the door, after getting his key.  When he was in the room with the iron elevator, he saw it was the blocked door room.  Fortunately he saw a lot of prizes in the middle of the room.  He saw a bazooka, heat seeker, and the dog mode.  He ate some monk meal behind it, although he was a dog now.  He went in the elevator now.

It was just as the gold key; Taradino had to push a wall to get out to the next room.  Then he made his way to the iron door.   There were two strike team guards at this room, so he bit them to death.  A dog door was waiting for him once he killed the guards.  He crawled through and barked at boxes of TNT.  It seemed that there were guards in the next room that died from his bark.  The barks were worse than the bites.  Taradino stayed in the dog room when he saw a split missile and another dog mode power up.  He turned back into a person and snagged the split missile.  Then he went back to being a dog.

Dog opened the next door and saw three lightning guards.  He barked at them so they would blow up.  Then he went around the corner and saw another lightning guard, but there were possibly two more.  They were already dead though.  He bit the guard until he was dead then went to the next door.  He saw a push wall with many ankhs and a split missile.  The next room was last.  He opened the door and saw more dead guards.  He was such a loud dog!  One lightning guard remained though and he bit him.  The last thing to do was trigger a touch plate.  The wall that moved went from blocking the exit to blocking the last room.  The dog finished.

Save your game now Taradino!  The next level will be a tough one.

27: Save Game
Save Game

~~Knowing he was almost done, Taradino continued on.  Save Game came up next!
He started running toward a door at the edge of the first room.  Then he heard someone say “Eat lead!”  It was an enforcer.  The enforcer started throwing a grenade at Taradino.  He started getting some weapons and decided on the drunk missile.  He turned around and there were actually six enforcers!  Keeping his distance, he used all seven rounds on the enforcers.  He could not evade their grenades and lost most of his health then.  He opened the next door and saw the gold key.  But, as he went toward it, all the walls on the sides of the room closed in on him.  He had to get the key fast.  Then he filched a flame wall he had seen by the key.  Then going back he was found by some strike team guards and lightning guards.  He was too close to safely use the flame wall, so he just shot them all down with the machine gun.
Taradino also had to go out of the room and back in the other way.  Now some low guards and high guards found him.  Since Taradino was running dangerously low on health, he actually had some distance here and used the flame wall to kill some guards quickly.  Then he saw the gold door, just as some over patrol guards saw him too.  He drank from a healing basin blocking the rest of the room.  But before he could start killing more guards, he was caught in a net.  After cutting the net he continued in through the room and ate priest porridge and monk meal.  He also collected some ankhs.  Then he finished killing more guards.
After the guards were all cleared from this room, he went to the gold room, while he ate more priest porridge.  Then Taradino went in the next room and saw lots more guards.  He finished using his flame wall and recovered a drunk missile.  Then he continued killing guards.  He opened a door at the end of the room and there were more doors past them.  Some lightning guards started coming out, but he evaded fighting them for now.  He went to the door on his left and saw a lot more lightning guards.  He finished the drunk missile on them.  There were some trapped behind pillars.  Taradino turned on a switch and pillars moved.  He had to kill them again and turn on another switch.  The last switch he saw moved a pillar somewhere else.  Then the guards from the last room started coming in.
Then he started going to the room he had opened but recovered a drunk missile on his way.  There were still lightning guards to kill, so he shot them.  He decided to go to a different room but the room was full of enforcers.  Taradino shot them, taking lots of damage.  He backed up to eat some priest porridge hot and healed fully very quickly.  Then he finished the room with enforcers and triggered a touch plate which moved a wall.  It was at the end of the room.  He also turned on a switch.  It moved a column.  He went back to the room that the wall uncovered.  He found some 25-ankhs and an extra life.  Then he went to the room with the lightning guards.  Here were the columns that had moved.  Behind it was the silver key, but he had to kill some over patrol guards first.   He used his machine gun then got the silver key.
The silver door was across from the gold door.  Inside were some low guards.  He found a push wall to his left after killing the guards.  Inside he found some armor, ankhs, and food.  He took the itchy asbestos armor.  Then he got all the ankhs and ate some of the food.  Taradino opened the next door across from the push wall.  This room had lots of high guards and a flame wall in front of them.  He filched the flame wall and killed a lot of the guards.  Eventually, he had to eat some of the food.  Then he used up his flame wall.  He shot more guards with his machine gun, then saw more flame walls.  He filched another flame wall.  Then he killed more high guards.  After a while his armor wore off.  Then Taradino went back to the secret room and took to bulletproof armor.  He still had to eat more.  Then he went back to kill more guards.  This time the shots didn’t hurt.
Soon all the high guards were dead.  Taradino opened the next door and saw lots of over patrol guards.  The door had some more flame walls in front so he carefully used his last one before filching another one.  This room was not as big so he had them all killed by the time he used up his next flame wall.  Timed just right, his armor wore off again.  Then he found a firebomb.  The back of this room had a touch plate.  He triggered it and a door opened.  He went in a hall with ankhs.  After this he opened a door and it had some strike team guards in another hall.  He used the firebomb to kill them, evading the fire too.  Then he triggered another touch plate and the door opened to get back to the last room.  Taradino found another firebomb.  Then he went to the room across from the strike team guards.
This room had lots of lightning guards.  Taradino used up his firebomb quickly and went in.  Then he shot more with his machine gun.  Then he went back to the right side of the room when they were all dead.  There were some columns and he pushed one.  There was some priest porridge he ate and then he turned on a switch.  A wall moved and he went to the left side of the room.  There were more pillars that surrounded the wall.  He saw the exit with some bazookas nearby.  Once he bagged a bazooka he went through the exit.
Great job on surviving this one, Taradino!  The next one won’t be as hard.
 

28: Load Game
Load Game

This was going to be easy. Taradino went on to Load Game.

But at first he went around the room to find an enforcer. He just shot the enforcer with his bazooka. Then he had to go through some doors to find a way out until there was an unlocked door. He triggered several touch plates by locked doors. The gold door was by a gas mask. Taradino thought he would need it after going through that door. Then he was in the next room that he could enter. There were fire chutes from the walls with columns going on the edges. Inside the columns were some ankhs, but he couldn't reach them. Then he went through the next door. More columns blocked the way, but he pushed one to go on. He had to trigger a touch plate to get more columns to move, though one came towards him. He backed up quickly and went on through once it stopped. Then he had to trigger another touch plate so he could move the next column. After that, he found a push wall. He had just one more touch plate to trigger, then he went in the push wall.

Once he got in he saw some guns that shot him. He used the bazooka to shoot the guns back. Then he could get some ankhs and get to a bonus barrel. The barrel had another ankh. He triggered another touch plate, which was the other push wall. Then he went in and saw more guns. He shot them again. Then he saw more ankhs and bonus barrels. The bonus barrels had monk meal and a heat seeker. He ate the monk meal because his health was getting low. Then he could get out to the next room. There were some floor stabbers by the doors so he had to be quick or get hurt. Then he went in the next room, which was a hall. He just went on through the next door and found a push wall and a switch. Then walls moved from the middle of the room.

He went in the push wall. There was a bigger gun that tried to shoot him, but he evaded the shots this time. He destroyed the gun with his heat seeker. Then he ate some priest porridge hot by the gun. Going back to the central room, he saw the gold key, then he got it. He was about to go back to the first room so he could open the gold door, when he remembered a switch in the secret room he was just in. Then Taradino made his way back and turned on the switch. The columns by the ankhs were moved now. He got the ankhs, while evading the fire. Then he made his way eventually to the gold door.

Once past the gold door he went through some columns just to trigger a touch plate that released gas! He went back out of the door and put on the gas mask. He went back to the gold room and through the columns so he could enter the next door. This room was blocked with more columns. He had to push one to get to the middle of the room. There was fire shooting out of one wall and he had to be careful even though it was hitting one column. He eventually got out of the columns and the gas stopped. There were two switches on the far wall. He turned one off, and it stopped the fire. Then he turned on another one and another column moved. Taradino went to where the column had moved and turned on another switch, which was by the fire that stopped. Then another column moved. He had to trigger a touch plate in the last section of this room and a column moved in another room.

He went back to the room that had started the gas. He opened a door to the side of the columns and went in another room with fire urns, which he destroyed for no real reason. The next room was where he saw the silver key. But there were falling rocks between Taradino and the key. Tables were on the sides of the key, so he had to destroy some to get around the rocks to the key. Once enough tables were destroyed, he hurried to the back. Then he got the silver key and finished destroying tables. Now he had to get back again. Taradino then realized that there were spaces between the rocks he could stand. He went back to the door more slowly than he had gone to the key. He had a problem now: The door was closed and he had to open it fast. He didn't open it quickly enough and a rock hit him when the door was open. He lost some health, but escaped later.

Soon he was at the silver door. Then Taradino found a push wall and went in. There were some barrels blocking ankhs but he turned on a switch. Another push wall moved. There were more barrels blocking ankhs but the ankhs were better here. He shot the barrels and got the ankhs, in both sides. Then he had to go around some columns to continue. He opened the next door and saw a column in front of a Mercury mode. There were also walls and fences around it. He went in an elevator past them. After getting out, he was actually inside the fence. That was not expected. Taradino triggered a touch plate behind him and got the Mercury mode. The column in front moved out of the way. Taradino wondered why he needed the Mercury mode.

He went in the next door and saw some columns. He pushed one out of the way. He was only in the middle of the room now. He pushed another column and turned on a switch behind it. A column moved somewhere else. Taradino continued pushing columns and turned on another switch. A wall moved somewhere else too. Then he opened the next door. There were traps he could barely see on the floor. The wall and column were in this room that he had moved earlier. This area was one floor, but he still needed the Mercury mode for this room. Now he could evade the traps on the floor. Soon he had the iron key.

While making his way back to the first room, Taradino saw more push walls. He went in and saw ankh behind barrels, just like the other secrets. He also turned on a switch to move the other push wall. The second secret again had better ankhs. Then he went back to finish his way to the beginning. Once he went in the iron door, he ate some nearby priest porridge. He had to go around some walls, but after a few, there was another enforcer. Taradino had just one rocket, so he used it. Later he had to finish shooting the enforcer with his gun. When the enforcer was dead, he saw the exit right behind him. Taradino went in, realizing he had eaten all the food.

That was deceiving, but you made it, Taradino. Next up will be like Strike!